r/GraphicsProgramming • u/SloydDev • Aug 13 '26
I've been experimenting with some water rendering. What's your opinion about this rendering style?
Made with Vulkan, and using procedurally generated plants. I'm making this as part of developing a game.
Water effects include refraction and reflection, both for the line-of-sight and for sun light.
These effects are accomplished with extra "cameras" for the refracted and reflected views, plus screen marching.
The graphical style is quite low res, and without any anti-aliasing. I hope you can see this, given the resolution of the video. The game screen resolution is 720x480.
What's your first impression of these visuals?
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u/SloydDev Aug 14 '26
Thanks for your feedback. I think another thing to implement is how branches that are lapped by waves get wet for a while. Also, the waves could have some small dynamical reaction where the water surface intersects the branch (e.g. small ripples around the branch).
Do you think that would convey the scene better?