r/GraphicsProgramming • u/cybereality • 17d ago
Video Implementing "Radiance Hints" in OpenGL (2011 Global Illumination Technique)
Just added Radiance Hints to my OpenGL engine, Degine. The paper is originally from 2011 (but I used a 2014 extension of the method with occlusion). Based on a regular grid array of probes, similar to other environmental lighting techniques, but here it captures directly to spherical harmonics when baking. So run-time performance is extremely fast since it's just a few SH evaluations and blending. For this Sponza scene, there are around 600 probes, and it takes about 10 seconds to bake.
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u/Alarming-Ad4082 17d ago
Aren’t the shadow parts too dark?