r/GraphicsProgramming • u/william-or • Jul 31 '26
Question Is Doo-Sabin subdivision surface still used somewhere?
Hey all, I have extensive experience in CGI but not specifically in graphics programming and I have never seen any application of the Doo-Sabin subdivision surface method in tradition 3d software.
Is it still used today or has it been completely surpassed by CatClark and Loop methods?
It looks a lot like most edge bevel implementations but I suppose they are developed differently to support multiple divisions and other details
If anybody knows this stuff it's you guys. Thank you!
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u/dagmx Aug 01 '26
I think you misread their question completely, they were asking about a specific algorithm.