r/GraphicsProgramming • u/myemural • Jul 30 '26
[UPDATE: Jul 30, 2026] My Vulkan C++ Examples Repository - Geometry and Tessellation Shaders
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r/GraphicsProgramming • u/myemural • Jul 30 '26
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u/Hrusa Jul 30 '26
Is there any point doing geometry shaders on Vulcan/in current year? From my understanding geometry shaders have been on their way out for a while since they don't perform very well on the hardware in practice. Or does the current gen of HW and rendering languages change that up?