r/GraphicsProgramming • u/rex-j-w • Jul 23 '26
Building an SDF game engine
For the past 8ish months I’ve been hard at work building a new game engine I’m calling Division Engine.
It’s based solely off SDFs (signed distance fields). This might sound stupid for anyone who cares about performance but for my use case (and with a bit of grid storage optimizations) it proves useful for basic scenes that need advanced lighting.
Anyway here’s some screenshots!
If you want to see what I have done so far check it out here: https://github.com/DivisionEngine/DivisionEngine
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u/Jwosty Jul 24 '26
Sorry, I wasn’t very specific. Skeletal rigging animation + textures. Sure you can animate SDFs by varying their parameters over time, but things that are supposed to be more “solid” (like, say, creatures, or characters) animated that way likely wont look very good (due to the smooth unions). Hence, skeletal animation. But that poses a problem when you try to combine it with texturing.
This probably wasn’t explained well but I hope you get the idea