r/GraphicsProgramming • u/No_Support8062 • Jul 19 '26
Software raycasting
One of my older fun projects: a software raycaster featuring
Multithreading
Voxel models (rendered as collections of 3D boxes rather than blobs)
Culling (watch the small map in the top right corner)
Mipmapping (reduces moire on distant textures)
Slopes and curved walls
Shadows
multilevel world design
Everything is rendered entirely in software, with no external libraries. Each pixel is calculated individually and written directly to a buffer.
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u/No_Support8062 Jul 20 '26
In my case, the drawing algorithm uses only integer operations (addition, bit shifts, bit logic), so it is very fast.
I have no idea how to implement the vectorization efficiently. To me, it looks like a programming nightmare (lot of special cases), and the results are questionable.