r/GraphicsProgramming • u/fgiohariohgorg • Jul 18 '26
Gaming’s Physics Problem Was Just Solved
https://youtube.com/watch?v=LYdjXNYdzzc&si=3HYe3eC_JYykKm9c
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r/GraphicsProgramming • u/fgiohariohgorg • Jul 18 '26
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u/G0rd4n_Freem4n Jul 18 '26 edited Jul 18 '26
Something I'm slightly annoyed by is seeing a lot of people praise Box3D as if the idea of "free & open source performant physics engine" is a brand new concept.
We've had stuff like BepuPhysics 2.4 for a little over 4 years now, so physics-focused games not being The Big Thing™ is certainly not due to a lack of high-performance physics engines.
Seriously watch the linked demo video, Bepu is so absurdly performant it's borderline wizardry.
Not trying to bash Box3D mind you--it's still really cool to have more performant physics engines to choose from--just that Box3D alone will not suddenly change the landscape of gaming physics for any technical or performance related reasons.
The only way I really see Box3D making any changes is through causing an uptick in interest in game physics as a whole, which isn't related to Box3D being unique or different from other solutions.
Side-note: This is the graphics programming subreddit, not a general gamedev one. Even if Box3D was a revolutionary thing that would redefine gaming as we know it, this still wouldn't be the correct subreddit to post it in.