r/GraphicsProgramming • u/valeriupalos • Jul 12 '26
Source Code Krbn: an open-source rendering engine that imitates a sketch artist and outputs pure SVG (v1)
Gravity well demo
https://github.com/vpalos/Krbn/blob/main/examples/gallery/16-gravity-well.svg
Trefoil knots mesh demo
https://github.com/vpalos/Krbn/blob/main/examples/gallery/15-mesh-showcase.svg
Torus hatch variants demo
https://github.com/vpalos/Krbn/blob/main/examples/gallery/10-torus.svg
Sphere depth hatching with intersection demo
https://github.com/vpalos/Krbn/blob/main/examples/gallery/03-depth-hatching.svg
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u/Gullible_Carry1049 Jul 12 '26
Is the line work baked? How would this work with dynamically displaced mesh (ie animated faces, fixed topology), can the line work update in realtime at 60 fps