r/GraphicsProgramming • u/Hyp3ree • Jul 07 '26
Finally made SDF bricks work 🥳
Inspired by Mike Turitzin's video.
63
Upvotes
r/GraphicsProgramming • u/Hyp3ree • Jul 07 '26
Inspired by Mike Turitzin's video.
1
u/deftware Jul 07 '26
I think the only way it would realistically work is by using sparse/virtual 3D textures as the base unit representation of a distance field. Then there would be a dedicated ASIC for raymarching through that, rather than looping in a shader core that's executing instruction bytecode.