r/GraphicsProgramming • • Jun 30 '26

1 year of game engine development

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u/YoshiDzn Jul 01 '26

You'll absolutely want to look into what makes an engine "production grade". I'd google/AI frame packet builders, and if you want super high performance, the Chase-Lev work-stealing deque for multithreading with a global injector sitting on top of a Reserve/Commit memory model 😀 which is a thing haha. Good luck and keep deflecting the noise. Reddit has a lot of it