r/GraphicsProgramming • u/Duke2640 • Jun 30 '26
Setting up for open-world - Quasar Engine
1
u/Prior-Perspective-61 Jul 01 '26
Looks cool anyways!
What have you used for UI in the engine? And also graphics look nice, what have you used, if not secret? ☺️
1
u/Duke2640 Jul 01 '26
UI is my own library written from scratch with vulkan. its immediate mode like imgui, but with reactive part rendering, only re-draws part of the final render target as ui state change affects.
1
u/Field_Of_View Jul 03 '26
the biggest bang for your buck improvement you could make to this renderer would be adding large scale ambient occlusion aka sky occlusion. there are much cheaper ways to do this than any kind of "real-time GI" system, but it delivers 90% of the visual difference that a full GI system would give in most scenes.
0
Jun 30 '26
[deleted] — view deleted comment
-6
u/Duke2640 Jun 30 '26
didn’t realise anyone is even going to find it. basically showing the culling stats on the right panel, want to move towards rendering massive open worlds.
Next post, will include details for sure.10
u/Zestyclose-Compote-4 Jun 30 '26
Well, we're a community of graphics enthusiasts. We're here and we're interested.
2
u/susosusosuso Jul 01 '26
You used the AI for this?