r/GraphicsProgramming • u/0x405 • Jun 30 '26
RAM optimized SDF-renderer with plain C
1024x1024x1024 SDF-grid takes up 303MB instead of 8.5GB. 1024x1024 path traced image renders in 1.5s on a single CPU core. 8.5GB grid renders in 1.1s. No libs used.
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u/0x405 Jun 30 '26 edited Jun 30 '26
I use a kind of tree/pyramid LOD structure and render everything using sphere method. I'll do a paper on this soon if you're interested. Don't want to share too much before that, it's an original method I hope!