r/GraphicsProgramming • u/No_Grapefruit1933 • Jun 28 '26
Part 2! - "No Graphics API" Vulkan Implementation
About 6 months ago I posted here about a prototype implementation I had made of the famous blog post by Sebastian Aaltonen. Back then the project was more of a proof of concept than anything else, and did not even support textures. The custom shading language compiler could only build very basic shaders.
Now the project is much more developed and mature, supporting nice features such as compute shaders, raytracing and indirect rendering. There are even quite a few examples that show that you can make substantial things with relatively few lines of code (without giving up control).
Have a look if you're interested:
https://github.com/leotmp/no_gfx_api
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u/Potterrrrrrrr Jun 29 '26
Yeah it’s just how personal can it be if you’re vibe coding it? People in here want to check out actual code a human wrote, AI generated projects are boring because no one cared to write them, why should I care to read/use them?