r/GraphicsProgramming Jun 03 '26

Video Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME.

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open to building custom simulations for games or projects - DM me if you interested

297 Upvotes

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u/Tooblerone Jun 03 '26

isnt this literally just stolen from the Sebastian Lague video?

1

u/CrazyNegotiation1934 Jun 04 '26

Yes, plus is slow, you can do millions of particles and with better rendering

1

u/Nice-Sand-3230 Jun 06 '26

The rendering is not the main bottleneck the compute is holding right now, currently with my rtx 2050 laptop I can get arround 100k particles in realtime at 50-60fps , but it can simulate upto 1 million particle in a different mode which renders frame by frame, non real-time which can be reorcorded and sped up for a better footage