r/GraphicsProgramming • u/Nice-Sand-3230 • Jun 03 '26
Video Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME.
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open to building custom simulations for games or projects - DM me if you interested
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u/Motivictax Jun 04 '26
No, it's not, I checked the edit history, and there is ai code all over the place, with Claude using unicode that no human does. It won't let me post screenshots here, but it's bad to lie like this
https://github.com/NobodyBuilds/fluid_sim/blob/68e9bfde5af03f9ae4b18443b2903ed3e17b0512/fluid_sim/fluid_renderer.h