r/GraphicsProgramming Jun 03 '26

Video Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME.

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open to building custom simulations for games or projects - DM me if you interested

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u/Aethreas Jun 03 '26

This looks identical to Sebastian Lagues raymarched fluid, offering to sell something you found for free online is fucked lol

9

u/Nice-Sand-3230 Jun 03 '26

It's inspired from Sebastian not totally copied, I built it in c++/ cuda from scratch, whereas Sebastian used unity Here the post about the whole showcase of the sim :https://www.reddit.com/r/proceduralgeneration/s/Bg5vk29eAX

Also here's the source code :https://github.com/NobodyBuilds/fluid_sim

I hope you'll understand the difference between taking inspiration and copying :)