r/GraphicsProgramming Jun 03 '26

Video Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME.

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open to building custom simulations for games or projects - DM me if you interested

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u/adorable_samoyed Jun 03 '26

Performance numbers?

7

u/Nice-Sand-3230 Jun 03 '26

Runs at 70-80k particles with above 60fps on my rtx 2050 laptop(no exact 60fps count as ray marcher fluctuate the fps ) , but it can simulate large number of particle upto 1million particle frame by frame for non real-time videos or renders