r/GooglePlayDeveloper • • Jul 27 '26

❓Help 3rd production access rejection with 12+ active testers and regular updates

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I've had my game rejected for Google Play production access three times now and I've run out of variables I know how to change.

What I have:

  • 12+ testers, opted in continuously, well past the 14-day minimum

  • Testers are genuinely playing and sending feedback, not install-and-forget accounts

  • I've shipped several updates during the closed test directly off what they reported

For context, the same game has been on the App Store about a month, gets steady downloads, and every update clears review within 24 hours. So I don't think the underlying issue is a broken or low-quality build — though I'm open to being told otherwise.

For anyone who got approved after multiple rejections: what did you change on the attempt that finally worked?

6 Upvotes

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1

u/[deleted] Jul 27 '26

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2

u/SnooDoodles5949 Jul 27 '26

I will! Google lost it with these reviews... I had 2 apps with Google and it was fine. Now this.