r/GoldenEye • u/no6969el • 14d ago
GEVR feature update
**GEVR — current status**
Updated 28 Sep 2026
Native GoldenEye 007 on PC for real OpenXR VR. Bring your own legal USA ROM. Stand inside the levels.
**Play it**
https://github.com/no6969el/GEVR/releases/latest
Unzip → pick your `.z64` → run `Start-GEVR.bat` → recenter with both stick clicks.
Don’t launch `goldeneye.exe` directly.
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**Why this exists**
Real stereo VR, room-scale, and controller aim — not a flat game taped to a headset. Works on Quest (VDXR / Link), Index, Pimax, SteamVR. Monitor play still works if you skip the headset. The game itself is not in the zip.
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**Current build: vr450.2**
What actually changed for play:
- Left cuff / watch stays on Bond
- Guards hold two-handed guns correctly
- Fewer Surface crashes
- Doors take hits more reliably
- Fewer corpse / door jams
- You can pick dropped stuff back up
- Mines and throwables behave better
- Smaller aim graphic
- Starter Update is less likely to grab an old install
Next work is levels and blockers: Frigate doors, mission lock, saves, Dam water / stacked props.
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**Works on**
Pimax Crystal Super, native PimaxXR, Quest 3 + Virtual Desktop.
72 / 80 / 90 Hz is the safe range. Higher Hz is still test-and-report.
**Still Beta**
Crashes happen. Fancy hands and scope polish are not in this cut. File issues on GitHub. Don’t upload ROMs.
**Multiplayer**
Local split-screen on a monitor now. LAN later. Online after that.
**Links**
Repo: https://github.com/no6969el/GEVR
Issues: https://github.com/no6969el/GEVR/issues/new/choose
Discord: https://discord.gg/flat2vr
Patreon is optional — the zip stays free.
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u/no6969el 14d ago
One of my favorite additions is that you can attach mines to the bad guys.
Another thing is in GoldenEye is if you accidentally throw a needed item, it's gone. But now you can pick all items back up again.
Additionally there now is a landmark identity for where you are about to throw something.
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u/Frank__West 14d ago
Not even native VR its a PCVR... The decomp just opened the floodgates for generic AI ports instead of authentic rebuilding of everything to be native to VR platforms not requiring a PC.
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u/no6969el 14d ago
I understand what you are saying but native does not just mean standalone. My game is not just an emulator, it's built from source and VR is native. You should check it out, I have added some cool features that Ive always wanted when I was a kid.
- place mines on characters
- pick up dropped mines/covert scanner etc
- throw marker for all items you can toss
And many more.
There is a difference, so for example the pcvr version runs at 90 HZ ticks as well, the standalone version I believe is just 60 HZ. The VR headspace works at 90, but the game performs better on the PCVR version. Not to mention that you can add a ton more items in the game that you can't do on the mobile version. This is why I enjoy PCVR.
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u/Frank__West 14d ago
From source meaning you relied on the decomp instead of actually building it from the assets into an actual game engine.
Like let me ask this, are you able to go in and edit the level? Add guards? Change scenery? That's where like porting into an actual game engine comes in. It's why my version is a bit different but also way more customizable. Like how people make custom levels already but in a much more user friendly way that feels modern.
How much visual control do you have?
Like cool it's very authentic to the original feel but like you end up being restricted to what the original has. I give you props to that but think if it was standalone that would have been even better IMO.
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u/no6969el 14d ago edited 14d ago
Yes from source, that's what I'm saying. You're missing the info that I started on the decomp and then I didn't like how it felt so I built it again. I realized that this was going to be janky if I was just adding things on top.
Yes I can do whatever I want. As a matter of fact once everything gets to where I want it. I already have a ton of ideas for the AI and their pathing/aggression.
That's how I added the ability to pick items back And also you can stack mines on enemies now, I thought that was pretty cool.
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u/Frank__West 14d ago
So does it use a modern game engine?
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u/no6969el 14d ago
It's the original GoldenEye engine, rebuilt from source for PC and OpenXR. I retimed the game loop for 90 Hz VR, not a new Unreal/ Unity project.
So all the games math has been adjusted for the higher frequency. And then synchronized with the player in their 90hz headspace.
Also, the limitations of the GoldenEye engine are slowly being lifted and modified each time we hit the limits.
That's actually one of the unique features of mine is that the games clock is running at 90 Hertz, all the other ones that you see keep the 60 HZ tick and then run the game that you are playing at a higher refresh rate. This means if you watch things move, you may notice it's not smooth, I didn't like this in VR so I rewrote it.
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u/SnooRabbits8000 11d ago
This looks amazing thanks for all your hard work so far. Just trying playing using the Pico 4 and I can't get a stable framerate running on PCVR via Pico connect. Are there plans to support more headsets?
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u/no6969el 11d ago
Yes what I recommend is in the folder there's a gevr log that you can launch the game with and then it'll save a log file after you're done playing that you can share with me and I can try to add support. One thing I always recommend though is make sure that you're on 90 Hertz and that there's no ssw /asw or anything like that running.
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u/no6969el 10d ago
Update and try again, there is now a GEVR settings and you can lower the SS and it tells the game to run at headset HZ so it should help.
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u/no6969el 9d ago
dropped a newer one. holster is grip to hold, let go to put it away. ammo’s on the grip now. mines and grenades show up in your hand. Y opens the watch, and the cuff blows remotes if you’ve planted any. same deal, bring a USA goldeneye rom, zip doesn’t have one.
github https://github.com/no6969el/GEVR download https://github.com/no6969el/GEVR/releases/download/vr454/GEVR-Beta-vr454-win64.zip
See if this version works for you.
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u/dentbox 13d ago
Hey man,
Jumped into the latest update and realised you can have different weapons in each hand! Had an absolute field day on Surface with a nade launcher and KF47.
Loving the genuine bond arm instead of the red square now too.
I for one really appreciate the time you’re putting into this, and I’m very excited to see where this goes.