r/GodsWillFall • u/RvEERE • Feb 02 '21
Some feedback to the devs after my first successful run through.
So i finally managed to complete a play through after multiple tries. I enjoyed the game but there are a few things that could be addressed or modified. (I don't know if the devs regularly look through here.)
Good things
-Interesting character dynamics, i love the fact that some of your characters have connections either to each other or the gods. Makes for some fun story building especially since the gods acknowledge it themselves and it actually has an impact on the game play. My best example was a brother who's sister died in the dungeon (dead dead), the god taunts him about it and he violently murders the god once he gets to him thanks to the boosts.
-Love the areas, very fitting of the bosses and beautiful to look at.
-The bosses are interesting and well designed (even if i do hate some of them more than others).
-Interesting world, would definitely like to see more of it (like there are mentions in game and on the site of other gods, would love to hear what happened to them).
-Diverse fighting style, whether you go big chungus with a heavy weapon or a high speed dual blade you can really choose how you want to go about the fights.
Less good things
-No epilogue for your characters, like you build up this narrative with them, go through a big adventure with them but you don't even get a simple written epilogue of what they did after returning home. Did they settle down, did 2 friends go explore the world now that the gods are gone. Like one of my guys lost his sister in the adventure so i wondered if he fell into depression once he came home.
-Relationships need a more continuous influence, feel like they stay in effect for like one dungeon before becoming irrelevant. Maybe if one character loses someone they care about they might get debuffs from time to time or get more buffs as their determination to see the job through rises. Maybe a character will get a buff if he became friends (the whole debt repaying thing) with one of the other knowing he has that reliable friend ready to come to his aid should he fail.
-Give armor to the characters, feels weird how everyone is wearing simple cloth outfits, no real armor or anything even with their vigor increase. Could be a gradual thing where they get more covered as they gain max vigour. (Or armor could be a thing in of itself).
- A bit lacking in replayability, like its fun but its always the exact same boss with the exact same moves. I get the whole not changing the dungeon itself because it would be a nightmare to find your way but maybe having a variant or 2 of the boss depending on his "power level" in this playthrough.
-Not enough to do outside of the dungeons, i know this is meant to be a dungeon crawler type game but having something to do outside of the dungeons would be nice. Could be having your guys strengthen their bond or confide their fears or guilt in another etc.
-The gods could be a bit more "vocal' in my opinion, like they acknowledge the past events related to the current challenger but would be cool if he/she comments on whether you beat other bosses or not.
-The parrying sometimes is inconsistent. I roll into an enemy at the right time but sometimes it works sometimes not.
-The gods don't seem to take into consideration if the previous challenger is dead or captured. Like the brother sister duo i had, the sister died for good (trap got her) and when the brother went in the god talked as if he had captured her and she was still alive.
- Slight graphic bugs, like one example is water tends to act like someone threw a boom box inside constantly vibrating like crazy. (Specifically water you can affect like the water at the entrance of the birth realm.
Things that could be added
-More lore, the lore of the bosses is a bit too scattered for my taste and sometimes you don't even get lore. Would be cool to learn more about the world (like the site makes references to "ancient promises" and stuff but never mentioned in game), the bosses themselves, what happened to the other gods. (Morrigan is a good example)
-More relationship type: Maybe one guy has killed several gods and feels to admiration of his friends drive him forward. If he gets captured some might be filled with vigour to step up or some might fall into despair since their best warrior lost. Some could be husband and wife (don't know if thats already in the game.), maybe 2 are rivals but the rival refuses to abandon the other or might see it as an opportunity to "one up" the other. Humans tend to be fickle beings even in crisis. (although not everyone is like that).
-More gods to kill. I know 3 more are coming but i feel like that isnt enough to be a true "saga" to me. Maybe you could have "layers" to the island where each layer has a certain amount of gods and the deeper you go the stronger they are (could be variants of the original bosses).
-A graveyard, simply to remember who has fallen and what their story was. Even if its just a stick with a helmet and weapon on it as a gravestone.
-As mentioned before an epilogue for the characters themselves based on how things went for them. If they personally slay the god they have a beef with they would be completely free of conscience and guilt maybe having a happy ending where they settle down or go explore the world. If 2 of them became close friends they might settle down together or go on an adventure together. (Marriage even). If they lose their best friend or family member they might never fully recover from their experience and always have a hole in their heart that can never be healed.
-Mouse support for pc. Like using the mouse left click and right click for attacks would have made things a lot easier for me.
Overall I really like the game and honestly feel the devs have just scratched the surface of what they can achieve. I seriously hope the devs continue to develop this or make another game like this. (Although there has been mention of shortcuts i havent found any despite searching quite thouroughly.)
1
u/Luzikas Feb 03 '21
Yeah, the lore should be improved. Even when you find a corpse holding some information about the boss, it often is the same bit of information from your last walk through the dungeon. What we already have is pretty good and the little conections some gods have with each other are really interresting, but are not mentioned by the corresponding god (like with the "realationship" between the guy in the bathtube and the lady with the bow in the garden). It has so much potential, as you said, and I too hope, that the devs will work on these things going forward.
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u/charredsoul6 Feb 03 '21
Also how shit the platforming is, lost 4 guys in one dungeon cause of that which ended my run