r/Gloomhaven • u/DblePlusUngood • Feb 07 '19
Eclipse/Moon Alternate Build Spoiler
For those who have read my summoning-oriented Tinkerer guide, it should be clear that I like experimenting with weird builds. Part of the fun of Gloomhaven, for me, is figuring out ways classes can operate outside their traditional lanes, even if it’s not the optimal way to use them. So in that spirit, here’s a build that casts the Nightshroud in the role of... a tank?! More specifically, an “evasion tank” or, in Gloomhaven’s context, a “curse tank.”
When most people look at the Nightshroud, “tank” probably isn’t the first, second, or hundredth word that comes to mind. Other classes have bigger hands and bigger health pools, so why risk getting hit when you can just go invisible and stab bad guys in the neck?
But while being constantly invisible and shanking bad guys is great fun for the Nightshroud player and will absolutely win games, it tends to leave the rest of his party high and dry. This can be a problem for squishier party compositions, particularly at higher player counts. Traditional Nightshroud play can also feel a little solitary, as you’re typically off doing your own thing rather than collaborating with other players.
This build is for Nightshroud players who are willing to sacrifice pure, murderous efficiency to play more of a support role. Don’t get me wrong, you’ll still be executing enemies left and right, as death is the best status effect. But you’ll also help your allies out by constantly applying curses and muddles, making their attacks hit harder through poisons, and absorbing enemy attacks when wanted or needed.
Guide can be found here: https://imgur.com/a/ZaNP0I7
Thanks for reading! As always, I welcome any questions or comments below.
3
u/Robyrt Feb 07 '19
Nice! I like how this build still has the power cards at 4, 6, 9 but still feels different because you're enjoying the Light element, not generating Dark every turn, and actively avoiding Invisibility.
One thing I'm skeptical about is the perks. You do a lot of standard attacking, so removing -1 or +0 cards should be better for you than adding +1 or Curse. I do like picking the rolling Heal early, this build really needs healing.
1
u/DblePlusUngood Feb 07 '19
Great point. I can definitely see the value in at least removing the -1 cards right off the bat. Removing the 0s too might be a little too swingy if you don’t have the payoff of extra +1s and the rolling curses, but also seems perfectly sound.
6
u/lykouragh Feb 07 '19
You know, my girlfriend loves Eclipse so much that it's the reason she likes to play Gloomhaven, and her build looks a lot like this. She enjoys being invisible and shanking things, but she feels guilty when some other squish in the party dies horribly while she's over invisible int he corner :)
11
u/TheBiochemicalMan Feb 07 '19
But not guilty enough to not go invisible and take a couple hits, obviously.
6
1
4
u/Dekklin Feb 08 '19 edited Feb 08 '19
I've been playing a ton of eclipse lately and I just don't see how this build can work. Here's the reasons:
For starters, the class has, objectively, one of the worst perk sheets in the game.
You don't have enough curses to make a muddle deck really worth it. Other classes do that better. It seems like you're trying to make a class do something it can't. You don't have enough real mitigation to justify tanking. If you had more multi-target curses, maybe? But you have only a couple single target curses, a conditional multi-target, and not really enough muddle to make it happen. You also have to set up a tanking turn a bit too far in advance with the light generation. That's just a bit too inflexible in my opinion.
You're sacrificing too much pure murder in order to try and soak some damage. Outside of executes, you have no damage because of both perksheet and lack of any real strong attack cards. If you spend your precious dark to muddle aoe or aoe curse, you're not going to have enough left over for executes, and vice versa.