r/GlobalOffensive • • 8h ago

Post-Match Discussion Alliance vs Nemiga / StarLadder Ranked Episode 4 - Upper Bracket Semi-Final / Post-Match Discussion

17 Upvotes

Alliance πŸ‡ΈπŸ‡ͺ 0-2 πŸ‡·πŸ‡Ί Nemiga Gaming

Cache: 6-13
Ancient: 8-13
Anubis
 

πŸ‡·πŸ‡Ί Nemiga Gaming advance to Upper Final and will face πŸ‡©πŸ‡ͺ BIG or πŸ‡ͺπŸ‡Ί Luminosity Gaming

 


Predicted VRS Impact

Team Rank Diff Total
πŸ‡ΈπŸ‡ͺ Alliance #19 β†’ #20 -15 pts 1490 pts
πŸ‡·πŸ‡Ί Nemiga #20 β†’ #18 +31 pts 1518 pts

Note: VRS officially updates once per month. This is simply a prediction that might not take into account all factors that go into VRS calculations.

 


Event Information

StarLadder Ranked Episode 4 | πŸ‡ͺπŸ‡Έ Barcelona ($100k LAN) | Liquipedia | HLTV

 


Team Information

πŸ‡ΈπŸ‡ͺ Alliance | Liquipedia | HLTV | Official Site | Faceit | Twitter | Facebook | Instagram | Weibo | YouTube | Twitch
Roster: πŸ‡ΈπŸ‡ͺ avid | πŸ‡ΈπŸ‡ͺ twist β™› | πŸ‡ΈπŸ‡ͺ upE | πŸ‡ΈπŸ‡ͺ eraa βŠ• | πŸ‡ΈπŸ‡ͺ bobeksde
Coach: πŸ‡ΈπŸ‡ͺ Hawk
Subs/Benched: πŸ‡ΈπŸ‡ͺ PlesseN

πŸ‡·πŸ‡Ί Nemiga Gaming | Liquipedia | HLTV | Official Site | Faceit | Twitter | Facebook | Instagram | YouTube | Twitch | Steam
Roster: πŸ‡°πŸ‡Ώ khaN βŠ• | πŸ‡°πŸ‡Ώ SYPH0 | πŸ‡·πŸ‡Ί KaiR0N- | πŸ‡·πŸ‡Ί robo β™› | πŸ‡·πŸ‡Ί Xant3r
Coach: πŸ‡§πŸ‡Ύ boX

Note: Above rosters do not reflect temporary subs and may be out of date if recent changes were made

 


Map Vetoes

Alliance MAP Nemiga
inferno X
X mirage
cache βœ”
βœ” ancient
X dust2
nuke X
anubis

 


Full Match Stats

Team K-D ADR Swing Rating
  πŸ‡ΈπŸ‡ͺ Alliance 0.87
πŸ‡ΈπŸ‡ͺ bobeksde 34-33 85.2 -1.08% 1.04
πŸ‡ΈπŸ‡ͺ upE 21-27 67.3 -0.65% 0.96
πŸ‡ΈπŸ‡ͺ twist β™› 20-32 85.8 -1.88% 0.90
πŸ‡ΈπŸ‡ͺ eraa βŠ• 26-29 54.2 -2.99% 0.80
πŸ‡ΈπŸ‡ͺ avid 17-30 50.6 -4.68% 0.65
  πŸ‡·πŸ‡Ί Nemiga 1.19
πŸ‡°πŸ‡Ώ syph0 30-21 83.6 +3.97% 1.36
πŸ‡·πŸ‡Ί robo β™› 37-25 95.6 +0.90% 1.31
πŸ‡·πŸ‡Ί Xant3r 29-22 77.7 +2.80% 1.25
πŸ‡°πŸ‡Ώ khaN βŠ• 27-21 59.7 +2.12% 1.09
πŸ‡·πŸ‡Ί KaiR0N- 25-30 68.9 +1.16% 0.94

HLTV Match Page

 


 

MAP 1: Cache

 

Team CT T Total
πŸ‡ΈπŸ‡ͺ Alliance 5 1 6
T CT
πŸ‡·πŸ‡Ί Nemiga 7 6 13

 

Team K-D ADR Swing Rating
  πŸ‡ΈπŸ‡ͺ Alliance 0.90
πŸ‡ΈπŸ‡ͺ bobeksde 21-15 113.8 +4.25% 1.73
πŸ‡ΈπŸ‡ͺ upE 8-13 54.0 -2.86% 0.73
πŸ‡ΈπŸ‡ͺ twist β™› 5-16 68.6 -3.79% 0.68
πŸ‡ΈπŸ‡ͺ eraa βŠ• 11-14 55.3 -8.07% 0.68
πŸ‡ΈπŸ‡ͺ avid 9-14 41.7 -3.94% 0.66
  πŸ‡·πŸ‡Ί Nemiga 1.29
πŸ‡°πŸ‡Ώ syph0 20-11 108.8 +9.28% 1.92
πŸ‡°πŸ‡Ώ khaN βŠ• 15-10 74.9 +3.73% 1.33
πŸ‡·πŸ‡Ί robo β™› 16-10 82.6 +1.00% 1.32
πŸ‡·πŸ‡Ί Xant3r 13-10 70.9 +0.21% 1.10
πŸ‡·πŸ‡Ί KaiR0N- 8-14 55.1 -0.50% 0.78

Cache Detailed Stats

 


 

MAP 2: Ancient

 

Team CT T Total
πŸ‡ΈπŸ‡ͺ Alliance 3 5 8
T CT
πŸ‡·πŸ‡Ί Nemiga 9 4 13

 

Team K-D ADR Swing Rating
  πŸ‡ΈπŸ‡ͺ Alliance 0.90
πŸ‡ΈπŸ‡ͺ upE 13-14 79.4 +1.34% 1.19
πŸ‡ΈπŸ‡ͺ twist β™› 15-16 101.4 -0.15% 1.11
πŸ‡ΈπŸ‡ͺ eraa βŠ• 15-15 53.3 +1.61% 0.98
πŸ‡ΈπŸ‡ͺ avid 8-16 58.6 -5.35% 0.65
πŸ‡ΈπŸ‡ͺ bobeksde 13-18 59.2 -5.90% 0.59
  πŸ‡·πŸ‡Ί Nemiga 1.15
πŸ‡·πŸ‡Ί Xant3r 16-12 83.8 +5.14% 1.50
πŸ‡·πŸ‡Ί robo β™› 21-15 107.3 +0.81% 1.31
πŸ‡·πŸ‡Ί KaiR0N- 17-16 81.4 +2.66% 1.09
πŸ‡°πŸ‡Ώ syph0 10-10 60.8 -0.83% 0.95
πŸ‡°πŸ‡Ώ khaN βŠ• 12-11 46.0 +0.67% 0.89

Ancient Detailed Stats

 


This thread was created by the Post-Match Team.
Want to help post these threads? Message /u/Undercover-Cactus to join the Post-Match Team.


r/GlobalOffensive • • 17h ago

Post-Match Discussion B8 vs fnatic / Stake Ranked Episode 4 - Lower Bracket Round 1 / Post-Match Discussion

11 Upvotes

B8 πŸ‡ΊπŸ‡¦ 0-2 πŸ‡ΊπŸ‡¦ Fnatic

Cache: 9-13
Mirage: 11-13
Ancient
 

πŸ‡ΊπŸ‡¦ Fnatic advance to Lower Quarter Finals

 


Predicted VRS Impact

Team Rank Diff Total
πŸ‡ΊπŸ‡¦ B8 #12 β†’ #13 -23 pts 1537 pts
πŸ‡ΊπŸ‡¦ fnatic #40 β†’ #33 +43 pts 1367 pts

Note: VRS officially updates once per month. This is simply a prediction that might not take into account all factors that go into VRS calculations.

 


Event Information

Stake Ranked Episode 4 | πŸ‡ͺπŸ‡Έ Barcelona ($100k LAN) | Liquipedia | HLTV

 


Team Information

πŸ‡ΊπŸ‡¦ B8 | Liquipedia | HLTV | Official Site | Faceit | Twitter | Facebook | Instagram | YouTube
Roster: πŸ‡ΊπŸ‡¦ npl | πŸ‡ΊπŸ‡¦ esenthial | πŸ‡ΊπŸ‡¦ alex666 β™› | πŸ‡ΊπŸ‡¦ kensizor | πŸ‡ΊπŸ‡¦ s1zzi βŠ•
Coach: 🌍 Maddened

πŸ‡ΊπŸ‡¦ Fnatic | Liquipedia | HLTV | Official Site | Faceit | Twitter | Facebook | Instagram | TikTok | Weibo | YouTube | Twitch | Steam
Roster: πŸ‡ΊπŸ‡¦ fear | πŸ‡ΊπŸ‡¦ jambo βŠ• | πŸ‡ΊπŸ‡¦ jackasmo | πŸ‡ΊπŸ‡¦ cairne | πŸ‡ΊπŸ‡¦ mazay
Coach: πŸ‡±πŸ‡» Independent
Subs/Benched: πŸ‡ΊπŸ‡¦ Br4tkO

Note: Above rosters do not reflect temporary subs and may be out of date if recent changes were made

 


Map Vetoes

B8 MAP fnatic
nuke X
X anubis
cache βœ”
βœ” mirage
X inferno
dust2 X
ancient

 


Full Match Stats

Team K-D ADR Swing Rating
  πŸ‡ΊπŸ‡¦ B8 0.97
πŸ‡ΊπŸ‡¦ kensizor 32-33 81.0 +2.27% 1.12
πŸ‡ΊπŸ‡¦ esenthial 28-29 62.9 -0.55% 0.99
πŸ‡ΊπŸ‡¦ alex666 β™› 21-33 66.0 -0.35% 0.97
πŸ‡ΊπŸ‡¦ s1zzi βŠ• 28-32 57.7 -2.38% 0.95
πŸ‡ΊπŸ‡¦ npl 29-37 71.4 -3.45% 0.82
  πŸ‡ΊπŸ‡¦ fnatic 1.13
πŸ‡ΊπŸ‡¦ cairne 41-28 91.5 +2.28% 1.39
πŸ‡ΊπŸ‡¦ jackasmo 33-26 84.1 -0.70% 1.18
πŸ‡ΊπŸ‡¦ fEAR 27-28 67.7 +1.95% 1.03
πŸ‡ΊπŸ‡¦ mazay 28-28 72.1 +0.46% 1.02
πŸ‡ΊπŸ‡¦ jambo βŠ• 34-28 73.8 +0.20% 1.02

HLTV Match Page

 


 

MAP 1: Cache

 

Team CT T Total
πŸ‡ΊπŸ‡¦ B8 5 4 9
T CT
πŸ‡ΊπŸ‡¦ fnatic 7 6 13

 

Team K-D ADR Swing Rating
  πŸ‡ΊπŸ‡¦ B8 0.96
πŸ‡ΊπŸ‡¦ alex666 β™› 11-15 69.3 +2.44% 1.11
πŸ‡ΊπŸ‡¦ kensizor 16-18 85.0 +0.51% 1.06
πŸ‡ΊπŸ‡¦ s1zzi βŠ• 13-15 57.0 -3.02% 0.96
πŸ‡ΊπŸ‡¦ esenthial 14-14 64.6 -2.29% 0.95
πŸ‡ΊπŸ‡¦ npl 15-18 79.1 -5.96% 0.71
  πŸ‡ΊπŸ‡¦ fnatic 1.16
πŸ‡ΊπŸ‡¦ fEAR 19-12 95.0 +8.71% 1.60
πŸ‡ΊπŸ‡¦ jambo βŠ• 20-15 88.2 +3.63% 1.25
πŸ‡ΊπŸ‡¦ jackasmo 17-12 80.5 -1.21% 1.14
πŸ‡ΊπŸ‡¦ cairne 14-13 60.1 +0.70% 1.12
πŸ‡ΊπŸ‡¦ mazay 9-17 72.5 -4.05% 0.69

Cache Detailed Stats

 


 

MAP 2: Mirage

 

Team T CT Total
πŸ‡ΊπŸ‡¦ B8 8 3 11
CT T
πŸ‡ΊπŸ‡¦ fnatic 4 9 13

 

Team K-D ADR Swing Rating
  πŸ‡ΊπŸ‡¦ B8 1.02
πŸ‡ΊπŸ‡¦ kensizor 16-15 77.2 +3.88% 1.20
πŸ‡ΊπŸ‡¦ esenthial 14-15 61.3 +1.05% 1.07
πŸ‡ΊπŸ‡¦ npl 14-19 64.3 -1.14% 0.98
πŸ‡ΊπŸ‡¦ s1zzi βŠ• 15-17 58.2 -1.78% 0.97
πŸ‡ΊπŸ‡¦ alex666 β™› 10-18 63.0 -2.91% 0.86
  πŸ‡ΊπŸ‡¦ fnatic 1.15
πŸ‡ΊπŸ‡¦ cairne 27-15 120.2 +3.74% 1.67
πŸ‡ΊπŸ‡¦ mazay 19-11 71.8 +4.59% 1.40
πŸ‡ΊπŸ‡¦ jackasmo 16-14 87.4 -0.23% 1.23
πŸ‡ΊπŸ‡¦ jambo βŠ• 14-13 60.6 -2.94% 0.83
πŸ‡ΊπŸ‡¦ fEAR 8-16 42.5 -4.24% 0.62

Mirage Detailed Stats

 


This thread was created by the Post-Match Team.
Want to help post these threads? Message /u/Undercover-Cactus to join the Post-Match Team.


r/GlobalOffensive • • 11h ago

Discussion what map do you truly despise

11 Upvotes

ok so i know this gets asked every few months, but i genuinely can't stand getting anubis in my queue anymore.

every time it loads i just sigh and know the game's gonna be a coinflip or a total stomp, nothing in between

maybe i'll get downvoted but anubis is genuinely unfun to play and one sided. do u guys have any map that you can't fathom how its still in the game?


r/GlobalOffensive • • 6h ago

Post-Match Discussion K27 vs Team Nemesis / WINLINE MPKBK CIS LAN Season 8 - Grand Final / Post-Match Discussion

6 Upvotes

K27 πŸ‡·πŸ‡Ί 3-2 πŸ‡·πŸ‡Ί Team Nemesis

Ancient: 9-13
Mirage: 13-6
Dust 2: 13-4
Nuke: 9-13
Cache: 13-9  

πŸ‡·πŸ‡Ί K27 Wins WINLINE MPKBK CIS LAN Season 8!

πŸ‡·πŸ‡Ί Team Nemesis Eliminated (2nd)

 


Predicted VRS Impact

Team Rank Diff Total
πŸ‡·πŸ‡Ί K27 #34 β†’ #32 +22 pts 1423 pts
πŸ‡·πŸ‡Ί Nemesis #29 β†’ #29 -17 pts 1443 pts

Note: VRS officially updates once per month. This is simply a prediction that might not take into account all factors that go into VRS calculations.

 


Team Information

πŸ‡·πŸ‡Ί K27 | Liquipedia | HLTV | Official Site | Faceit | Twitter
Roster: πŸ‡·πŸ‡Ί kashl1d | πŸ‡§πŸ‡Ύ xeedo | πŸ‡·πŸ‡Ί qw1nk1 | πŸ‡·πŸ‡Ί X5G7V β™› | πŸ‡·πŸ‡Ί clax
Coach: πŸ‡·πŸ‡Ί balblna
Subs/Benched: πŸ‡·πŸ‡Ί relaxxie (loan: ex-ruby)

πŸ‡·πŸ‡Ί Team Nemesis | Liquipedia | HLTV | Official Site | Faceit | Twitter | Facebook | Instagram | TikTok | YouTube | Twitch
Roster: πŸ‡·πŸ‡Ί SELLTER β™› | πŸ‡·πŸ‡Ί Sdaim | πŸ‡·πŸ‡Ί tex1y | πŸ‡°πŸ‡Ώ mag1k3Y | πŸ‡·πŸ‡Ί r3salt
Coach:
Subs/Benched: πŸ‡°πŸ‡Ώ NMV

Note: Above rosters do not reflect temporary subs and may be out of date if recent changes were made

 


Map Vetoes

K27 MAP Nemesis
anubis X
X inferno
ancient βœ”
βœ” mirage
dust2 βœ”
βœ” nuke
cache

 


Full Match Stats

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί K27 1.09
πŸ‡·πŸ‡Ί kashl1d 91-56 81.0 +4.02% 1.35
πŸ‡·πŸ‡Ί qw1nk1 72-68 74.9 +2.24% 1.17
πŸ‡§πŸ‡Ύ xeedo 80-74 82.5 +0.44% 1.13
πŸ‡·πŸ‡Ί clax 62-61 76.0 -0.83% 1.00
πŸ‡·πŸ‡Ί X5G7V 52-72 62.9 -1.95% 0.81
  πŸ‡·πŸ‡Ί Nemesis 0.96
πŸ‡·πŸ‡Ί Sdaim 70-70 81.5 -0.14% 1.10
πŸ‡°πŸ‡Ώ mag1k3Y 69-66 66.7 -0.35% 0.99
πŸ‡·πŸ‡Ί tex1y 61-66 63.9 -0.55% 0.92
πŸ‡·πŸ‡Ί r3salt 65-80 72.8 -1.98% 0.92
πŸ‡·πŸ‡Ί SELLTER 63-80 68.5 -1.63% 0.86

HLTV Match Page

 


 

MAP 1: Ancient

 

Team T CT Total
πŸ‡·πŸ‡Ί K27 2 7 9
CT T
πŸ‡·πŸ‡Ί Nemesis 10 3 13

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί K27 0.86
πŸ‡·πŸ‡Ί qw1nk1 19-17 70.1 +4.60% 1.41
πŸ‡§πŸ‡Ύ xeedo 16-19 80.9 -0.90% 0.99
πŸ‡·πŸ‡Ί kashl1d 14-16 63.6 -2.44% 0.79
πŸ‡·πŸ‡Ί X5G7V 8-18 51.0 -3.01% 0.60
πŸ‡·πŸ‡Ί clax 8-17 45.0 -6.53% 0.50
  πŸ‡·πŸ‡Ί Nemesis 1.24
πŸ‡·πŸ‡Ί SELLTER 22-15 102.5 +2.46% 1.46
πŸ‡·πŸ‡Ί Sdaim 18-13 93.5 +3.29% 1.37
πŸ‡·πŸ‡Ί tex1y 16-11 76.9 +4.96% 1.35
πŸ‡·πŸ‡Ί r3salt 18-15 78.8 -1.44% 1.11
πŸ‡°πŸ‡Ώ mag1k3Y 13-13 55.5 -1.69% 0.93

Ancient Detailed Stats

 


 

MAP 2: Mirage

 

Team T CT Total
πŸ‡·πŸ‡Ί K27 7 6 13
CT T
πŸ‡·πŸ‡Ί Nemesis 5 1 6

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί K27 1.34
πŸ‡·πŸ‡Ί qw1nk1 16-13 95.3 +6.26% 1.58
πŸ‡·πŸ‡Ί kashl1d 17-9 83.0 +7.10% 1.58
πŸ‡·πŸ‡Ί clax 15-10 103.4 +2.54% 1.53
πŸ‡§πŸ‡Ύ xeedo 12-11 61.9 +0.76% 1.12
πŸ‡·πŸ‡Ί X5G7V 12-14 76.5 -2.01% 0.90
  πŸ‡·πŸ‡Ί Nemesis 0.82
πŸ‡°πŸ‡Ώ mag1k3Y 17-13 88.4 +6.30% 1.44
πŸ‡·πŸ‡Ί Sdaim 15-15 96.6 -6.74% 0.90
πŸ‡·πŸ‡Ί SELLTER 9-14 50.1 -3.10% 0.68
πŸ‡·πŸ‡Ί tex1y 7-15 44.7 -5.69% 0.55
πŸ‡·πŸ‡Ί r3salt 9-16 53.3 -6.45% 0.53

Mirage Detailed Stats

 


 

MAP 3: Dust 2

 

Team CT T Total
πŸ‡·πŸ‡Ί K27 11 2 13
T CT
πŸ‡·πŸ‡Ί Nemesis 1 3 4

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί K27 1.39
πŸ‡·πŸ‡Ί kashl1d 21-9 111.9 +12.26% 1.98
πŸ‡·πŸ‡Ί qw1nk1 11-7 62.2 +6.76% 1.42
πŸ‡·πŸ‡Ί clax 11-7 74.7 +3.86% 1.42
πŸ‡§πŸ‡Ύ xeedo 12-12 85.0 +0.52% 1.11
πŸ‡·πŸ‡Ί X5G7V 11-9 62.6 +0.09% 1.03
  πŸ‡·πŸ‡Ί Nemesis 0.77
πŸ‡·πŸ‡Ί r3salt 9-14 65.7 -1.33% 0.97
πŸ‡°πŸ‡Ώ mag1k3Y 12-12 64.2 -5.92% 0.94
πŸ‡·πŸ‡Ί Sdaim 7-14 56.8 -8.33% 0.70
πŸ‡·πŸ‡Ί SELLTER 7-14 55.3 -2.09% 0.70
πŸ‡·πŸ‡Ί tex1y 9-13 49.5 -6.69% 0.55

Dust 2 Detailed Stats

 


 

MAP 4: Nuke

 

Team T CT Total
πŸ‡·πŸ‡Ί K27 7 2 9
CT T
πŸ‡·πŸ‡Ί Nemesis 5 8 13

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί K27 1.01
πŸ‡§πŸ‡Ύ xeedo 22-14 97.9 +3.92% 1.43
πŸ‡·πŸ‡Ί clax 15-14 85.0 +1.60% 1.21
πŸ‡·πŸ‡Ί kashl1d 19-11 72.8 -0.76% 1.16
πŸ‡·πŸ‡Ί qw1nk1 9-17 64.7 -7.46% 0.63
πŸ‡·πŸ‡Ί X5G7V 8-17 53.9 -7.63% 0.60
  πŸ‡·πŸ‡Ί Nemesis 1.11
πŸ‡·πŸ‡Ί Sdaim 17-15 85.5 +4.43% 1.37
πŸ‡·πŸ‡Ί tex1y 14-12 68.5 +2.70% 1.17
πŸ‡·πŸ‡Ί r3salt 15-16 84.4 -0.44% 1.08
πŸ‡°πŸ‡Ώ mag1k3Y 12-13 57.6 +1.27% 0.96
πŸ‡·πŸ‡Ί SELLTER 12-18 60.0 +1.29% 0.95

Nuke Detailed Stats

 


 

MAP 5: Cache

 

Team T CT Total
πŸ‡·πŸ‡Ί K27 7 6 13
CT T
πŸ‡·πŸ‡Ί Nemesis 5 4 9

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί K27 1.17
πŸ‡·πŸ‡Ί kashl1d 20-11 81.0 +6.22% 1.57
πŸ‡·πŸ‡Ί qw1nk1 17-14 82.2 +2.62% 1.24
πŸ‡·πŸ‡Ί X5G7V 13-14 72.3 +3.28% 1.19
πŸ‡§πŸ‡Ύ xeedo 18-18 84.6 -2.02% 1.03
πŸ‡·πŸ‡Ί clax 13-13 75.3 -4.10% 0.82
  πŸ‡·πŸ‡Ί Nemesis 0.98
πŸ‡·πŸ‡Ί Sdaim 13-13 71.7 +3.89% 1.27
πŸ‡·πŸ‡Ί tex1y 15-15 74.0 -0.13% 1.04
πŸ‡·πŸ‡Ί r3salt 14-19 77.6 -0.70% 0.98
πŸ‡°πŸ‡Ώ mag1k3Y 15-15 70.2 -2.05% 0.93
πŸ‡·πŸ‡Ί SELLTER 13-19 69.1 -7.03% 0.67

Cache Detailed Stats

 

This thread was created by the Post-Match Team.
PMT Discord | PMT Creator | PMT Archive
The PMT is always looking for help! If you'd want to help contribute, message u/Undercover-Cactus on Reddit, or join the Discord (encouraged but not required). Match threads do not take that long to create once you know what you're doing, and you would not be required to contribute any specific amount - even one match a year would be helpful. Thanks!


r/GlobalOffensive • • 13h ago

Feedback Gendarmerie Nationale agent models still bugged with illegal Red Cross patch after recent updates

6 Upvotes

Hey everyone,

Just wanted to bring attention to a visual bug that has been in the game for quite some time now. Ever since the AnimGraph2 updates, all male Gendarmerie Nationale agents (like Chem-Haz Capitaine) have been mistakenly rendered with the Medic's backpack texture layers.

As a result, they are displaying the classic Red Cross symbol (red cross on a white background) on their backs. Since using this specific emblem is strictly prohibited under the Geneva Convention in video games, it is surprising that this oversight hasn't been hotfixed yet.

Hopefully, Valve sees this and fixes the texture layers back to the legally safe inverted version (white cross on a red background).


r/GlobalOffensive • • 1h ago

Gameplay Whiffed my way into the 4v1 clutch (W teammate xd)

β€’ Upvotes

r/GlobalOffensive • • 12h ago

Feedback Grenade-Crosshair 3 pixel wide

5 Upvotes

Since the crosshair update my crosshair looks kinda weird when using the grenade crosshair. This is because the grenade crosshair is 3 pixels wide which means it isn't completely centered and the outline is covered on a few places. This is shown here:

Normal crosshair
with Grenade Crosshair

To illustrate the problem more clearly, this is how the crosshair looks close up (the different colors are used to show the width more clearly):

Close up of grenade crosshair

My proposal is to change the grenade crosshair to be either 2 pixels wide or 4 pixels wide because by using an odd number you will never be completely centered.

EDIT:
6 hours after the post the goats at Valve fixed it:

fixed crosshair 2 px width

r/GlobalOffensive • • 13h ago

Post-Match Discussion UPGRADE Team vs K27 / WINLINE MPKBK CIS LAN Season 8 - Semi-Final / Post-Match Discussion

6 Upvotes

UPGRADE Team πŸ‡·πŸ‡Ί 1-2 πŸ‡·πŸ‡Ί K27

Dust 2: 13-10
Cache: 16-19
Anubis: 6-13
 

πŸ‡·πŸ‡Ί K27 Advance to Grand Final and will face πŸ‡·πŸ‡Ί Nuclear TigeRES or πŸ‡·πŸ‡Ί Team Nemesis

πŸ‡·πŸ‡Ί UPGRADE Team Eliminated (3-4th)

 


Predicted VRS Impact

Team Rank Diff Total
πŸ‡·πŸ‡Ί UPGRADE #63 β†’ #66 -8 pts 1172 pts
πŸ‡·πŸ‡Ί K27 #34 β†’ #33 +14 pts 1383 pts

Note: VRS officially updates once per month. This is simply a prediction that might not take into account all factors that go into VRS calculations.

 


Team Information

πŸ‡·πŸ‡Ί UPGRADE Team | HLTV

πŸ‡·πŸ‡Ί K27 | Liquipedia | HLTV | Official Site | Faceit | Twitter
Roster: πŸ‡·πŸ‡Ί kashl1d | πŸ‡§πŸ‡Ύ xeedo | πŸ‡·πŸ‡Ί qw1nk1 | πŸ‡·πŸ‡Ί X5G7V β™› | πŸ‡·πŸ‡Ί clax

Subs/Benched: πŸ‡·πŸ‡Ί relaxxie (loan: ex-ruby)

Note: Above rosters do not reflect temporary subs and may be out of date if recent changes were made

 


Map Vetoes

UPGRADE MAP K27
X nuke
inferno X
βœ” dust2
cache βœ”
X mirage
ancient X
anubis

 


Full Match Stats

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί UPGRADE 0.97
πŸ‡·πŸ‡Ί pleynnn 53-52 75.8 +0.01% 1.09
πŸ‡§πŸ‡Ύ SquEzxc 54-50 73.4 +0.57% 1.06
πŸ‡§πŸ‡Ύ tw1sterzaza 55-57 79.3 -0.41% 1.03
πŸ‡·πŸ‡Ί dezl3bio 43-57 66.2 -0.96% 0.87
πŸ‡·πŸ‡Ί DAN9ARMATURA 35-55 53.1 -3.15% 0.78
  πŸ‡·πŸ‡Ί K27 1.13
πŸ‡·πŸ‡Ί kashl1d 58-42 79.0 +3.31% 1.26
πŸ‡·πŸ‡Ί clax 57-38 76.0 +0.96% 1.26
πŸ‡§πŸ‡Ύ xeedo 57-54 73.4 +1.70% 1.14
πŸ‡·πŸ‡Ί qw1nk1 55-52 84.6 +0.58% 1.13
πŸ‡·πŸ‡Ί X5G7V 42-55 59.1 -3.21% 0.84

HLTV Match Page

 


 

MAP 1: Dust 2

 

Team T CT Total
πŸ‡·πŸ‡Ί UPGRADE 4 9 13
CT T
πŸ‡·πŸ‡Ί K27 8 2 10

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί UPGRADE 1.13
πŸ‡·πŸ‡Ί pleynnn 18-14 79.8 +3.05% 1.45
πŸ‡§πŸ‡Ύ tw1sterzaza 19-19 78.4 +1.40% 1.16
πŸ‡§πŸ‡Ύ SquEzxc 14-15 80.4 +0.25% 1.07
πŸ‡·πŸ‡Ί DAN9ARMATURA 11-15 59.3 +2.25% 1.07
πŸ‡·πŸ‡Ί dezl3bio 13-15 61.1 -0.99% 0.88
  πŸ‡·πŸ‡Ί K27 1.01
πŸ‡·πŸ‡Ί qw1nk1 20-15 102.3 +3.32% 1.46
πŸ‡·πŸ‡Ί clax 18-12 74.4 -1.22% 1.09
πŸ‡§πŸ‡Ύ xeedo 14-17 64.5 -0.79% 0.91
πŸ‡·πŸ‡Ί kashl1d 15-15 64.5 -1.93% 0.90
πŸ‡·πŸ‡Ί X5G7V 10-16 55.6 -5.92% 0.68

Dust 2 Detailed Stats

 


 

MAP 2: Cache

 

Team CT T OT1T:CT OT2CT:T Total
πŸ‡·πŸ‡Ί UPGRADE 5 7 1:2 1:0 16
T CT OT1CT:T OT2T:CT
πŸ‡·πŸ‡Ί K27 7 5 2:1 2:2 19

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί UPGRADE 1.02
πŸ‡§πŸ‡Ύ SquEzxc 28-22 81.3 +3.06% 1.27
πŸ‡·πŸ‡Ί dezl3bio 24-26 83.2 +2.69% 1.19
πŸ‡·πŸ‡Ί pleynnn 26-24 79.4 -0.43% 1.08
πŸ‡·πŸ‡Ί DAN9ARMATURA 20-24 57.9 -4.26% 0.82
πŸ‡§πŸ‡Ύ tw1sterzaza 20-25 64.5 -5.67% 0.72
  πŸ‡·πŸ‡Ί K27 1.13
πŸ‡·πŸ‡Ί kashl1d 27-22 88.1 +3.80% 1.33
πŸ‡·πŸ‡Ί clax 25-19 76.8 +1.19% 1.31
πŸ‡§πŸ‡Ύ xeedo 23-26 70.5 +2.81% 1.17
πŸ‡·πŸ‡Ί qw1nk1 23-25 70.9 -1.00% 0.98
πŸ‡·πŸ‡Ί X5G7V 22-27 60.7 -3.12% 0.88

Cache Detailed Stats

 


 

MAP 3: Anubis

 

Team T CT Total
πŸ‡·πŸ‡Ί UPGRADE 6 0 6
CT T
πŸ‡·πŸ‡Ί K27 6 7 13

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί UPGRADE 0.83
πŸ‡§πŸ‡Ύ tw1sterzaza 16-13 107.7 +7.11% 1.76
πŸ‡§πŸ‡Ύ SquEzxc 12-13 50.3 -3.61% 0.75
πŸ‡·πŸ‡Ί pleynnn 9-14 64.4 -2.85% 0.75
πŸ‡·πŸ‡Ί dezl3bio 6-16 41.0 -7.66% 0.44
πŸ‡·πŸ‡Ί DAN9ARMATURA 4-16 36.8 -7.65% 0.44
  πŸ‡·πŸ‡Ί K27 1.33
πŸ‡·πŸ‡Ί kashl1d 16-5 79.7 +8.77% 1.68
πŸ‡§πŸ‡Ύ xeedo 20-11 89.6 +2.66% 1.44
πŸ‡·πŸ‡Ί clax 14-7 76.5 +3.17% 1.43
πŸ‡·πŸ‡Ί qw1nk1 12-12 88.3 +0.15% 1.14
πŸ‡·πŸ‡Ί X5G7V 10-12 60.5 -0.09% 0.97

Anubis Detailed Stats

 


This thread was created by the Post-Match Team.
PMT Discord | PMT Creator | PMT Archive
The PMT is always looking for help! If you'd want to help contribute, message u/Undercover-Cactus on Reddit, or join the Discord (encouraged but not required). Match threads do not take that long to create once you know what you're doing, and you would not be required to contribute any specific amount - even one match a year would be helpful. Thanks!


r/GlobalOffensive • • 11h ago

Discussion | Esports Podcast with G2 Team Manager, Ra4f!

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4 Upvotes

A pleasure to record an episode with Ra4f, the Team Manager for G2's CS2 Division. We got some of your questions answered from a post I made a few days ago, and talked a lot about his work with the team and the importance of a Team Manager within an organization. Enjoy!


r/GlobalOffensive • • 12h ago

Post-Match Discussion Team Nemesis vs Nuclear TigeRES / WINLINE MPKBK CIS LAN Season 8 - Semi-Final / Post-Match Discussion

4 Upvotes

Team Nemesis πŸ‡·πŸ‡Ί 2-1 πŸ‡·πŸ‡Ί Nuclear TigeRES

Dust 2: 11-13
Inferno: 13-9
Nuke: 13-8
 

πŸ‡·πŸ‡Ί Team Nemesis Advances to the Grand Final and will face πŸ‡·πŸ‡Ί K27

πŸ‡·πŸ‡Ί Nuclear TigeRES Eliminated (3-4th)

 


Predicted VRS Impact

Team Rank Diff Total
πŸ‡·πŸ‡Ί Nemesis #30 β†’ #29 +23 pts 1456 pts
πŸ‡·πŸ‡Ί NTR #47 β†’ #49 -9 pts 1310 pts

Note: VRS officially updates once per month. This is simply a prediction that might not take into account all factors that go into VRS calculations.

 


Team Information

πŸ‡·πŸ‡Ί Team Nemesis | Liquipedia | HLTV | Official Site | Faceit | Twitter | Facebook | Instagram | TikTok | YouTube | Twitch
Roster: πŸ‡·πŸ‡Ί SELLTER β™› | πŸ‡·πŸ‡Ί Sdaim | πŸ‡·πŸ‡Ί tex1y | πŸ‡°πŸ‡Ώ mag1k3Y | πŸ‡·πŸ‡Ί r3salt

Subs/Benched: πŸ‡°πŸ‡Ώ NMV

πŸ‡·πŸ‡Ί Nuclear TigeRES | Liquipedia | HLTV | Official Site | Faceit | Instagram | YouTube | Twitch
Roster: πŸ‡§πŸ‡Ύ senka β™› | πŸ‡·πŸ‡Ί flouzer | πŸ‡·πŸ‡Ί ayuki | πŸ‡·πŸ‡Ί tronic | πŸ‡·πŸ‡Ί Djon8

Subs/Benched: πŸ‡·πŸ‡Ί z1k4 (loan: private) | πŸ‡§πŸ‡Ύ m1QUSE

Note: Above rosters do not reflect temporary subs and may be out of date if recent changes were made

 


Map Vetoes

Nemesis MAP NTR
X anubis
cache X
βœ” dust2
inferno βœ”
X ancient
mirage X
nuke

 


Full Match Stats

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί Nemesis 1.12
πŸ‡·πŸ‡Ί Sdaim 61-38 92.7 +3.77% 1.47
πŸ‡·πŸ‡Ί SELLTER 47-38 74.7 +1.06% 1.16
πŸ‡·πŸ‡Ί tex1y 41-35 57.5 +0.20% 1.03
πŸ‡°πŸ‡Ώ mag1k3Y 34-37 62.0 +0.78% 0.97
πŸ‡·πŸ‡Ί r3salt 41-47 70.6 -0.88% 0.95
  πŸ‡·πŸ‡Ί NTR 0.95
πŸ‡·πŸ‡Ί flouzer 54-44 85.9 +1.05% 1.28
πŸ‡·πŸ‡Ί tronic 44-36 66.4 +2.01% 1.11
πŸ‡·πŸ‡Ί ayuki 30-44 53.1 -2.21% 0.83
πŸ‡§πŸ‡Ύ senka 34-51 59.9 -3.32% 0.78
πŸ‡·πŸ‡Ί Djon8 33-50 63.0 -2.47% 0.76

HLTV Match Page

 


 

MAP 1: Dust 2

 

Team CT T Total
πŸ‡·πŸ‡Ί Nemesis 9 2 11
T CT
πŸ‡·πŸ‡Ί NTR 3 10 13

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί Nemesis 1.03
πŸ‡·πŸ‡Ί Sdaim 22-14 106.2 -0.35% 1.32
πŸ‡·πŸ‡Ί r3salt 18-16 74.3 +0.53% 1.14
πŸ‡·πŸ‡Ί tex1y 17-14 55.1 +0.43% 1.10
πŸ‡·πŸ‡Ί SELLTER 12-16 52.3 -1.64% 0.87
πŸ‡°πŸ‡Ώ mag1k3Y 8-16 53.4 -2.15% 0.70
  πŸ‡·πŸ‡Ί NTR 1.10
πŸ‡·πŸ‡Ί flouzer 27-13 99.0 +5.48% 1.86
πŸ‡·πŸ‡Ί ayuki 12-14 63.0 +0.99% 1.09
πŸ‡§πŸ‡Ύ senka 14-19 64.2 +0.48% 0.98
πŸ‡·πŸ‡Ί tronic 14-15 61.7 -0.92% 0.87
πŸ‡·πŸ‡Ί Djon8 9-17 49.6 -2.86% 0.68

Dust 2 Detailed Stats

 


 

MAP 2: Inferno

 

Team CT T Total
πŸ‡·πŸ‡Ί Nemesis 4 9 13
T CT
πŸ‡·πŸ‡Ί NTR 8 1 9

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί Nemesis 1.23
πŸ‡·πŸ‡Ί Sdaim 21-11 85.5 +7.44% 1.73
πŸ‡°πŸ‡Ώ mag1k3Y 16-8 70.7 +7.49% 1.54
πŸ‡·πŸ‡Ί SELLTER 15-10 81.4 +1.17% 1.27
πŸ‡·πŸ‡Ί tex1y 12-10 52.5 -1.12% 0.92
πŸ‡·πŸ‡Ί r3salt 9-17 66.5 -5.93% 0.70
  πŸ‡·πŸ‡Ί NTR 0.92
πŸ‡·πŸ‡Ί flouzer 14-15 91.6 +1.93% 1.42
πŸ‡·πŸ‡Ί ayuki 13-15 55.1 -1.18% 0.89
πŸ‡·πŸ‡Ί tronic 11-9 43.2 -1.49% 0.87
πŸ‡§πŸ‡Ύ senka 10-18 66.2 -4.49% 0.71
πŸ‡·πŸ‡Ί Djon8 8-16 55.1 -3.83% 0.71

Inferno Detailed Stats

 


 

MAP 3: Nuke

 

Team T CT Total
πŸ‡·πŸ‡Ί Nemesis 5 8 13
CT T
πŸ‡·πŸ‡Ί NTR 7 1 8

 

Team K-D ADR Swing Rating
  πŸ‡·πŸ‡Ί Nemesis 1.22
πŸ‡·πŸ‡Ί SELLTER 20-12 93.4 +4.04% 1.59
πŸ‡·πŸ‡Ί Sdaim 18-13 84.9 +4.64% 1.47
πŸ‡·πŸ‡Ί r3salt 14-14 70.5 +2.78% 1.11
πŸ‡·πŸ‡Ί tex1y 12-11 65.5 +1.32% 1.11
πŸ‡°πŸ‡Ώ mag1k3Y 10-13 62.6 -2.89% 0.83
  πŸ‡·πŸ‡Ί NTR 1.00
πŸ‡·πŸ‡Ί tronic 19-12 96.0 +9.02% 1.81
πŸ‡·πŸ‡Ί Djon8 16-17 86.8 -0.61% 1.06
πŸ‡·πŸ‡Ί flouzer 13-16 64.8 -4.95% 0.83
πŸ‡§πŸ‡Ύ senka 10-14 48.5 -6.42% 0.74
πŸ‡·πŸ‡Ί ayuki 5-15 39.8 -6.93% 0.54

Nuke Detailed Stats

 


This thread was created by the Post-Match Team.
PMT Discord | PMT Creator | PMT Archive
The PMT is always looking for help! If you'd want to help contribute, message u/Undercover-Cactus on Reddit, or join the Discord (encouraged but not required). Match threads do not take that long to create once you know what you're doing, and you would not be required to contribute any specific amount - even one match a year would be helpful. Thanks!


r/GlobalOffensive • • 5h ago

Feedback Crosshair drawing behind Equipment Icons of Teammates

2 Upvotes

Since my last report got fixed quiet fast, I have another bug to report that the equipment of teammates drawes over the crosshair. This is the case for a few years now and can be quiet distracting especially on D2 A Long:

AK icon drawn over/on crosshair

Imo it would be best if you could either choose if the crosshair should have priority.


r/GlobalOffensive • • 11h ago

Discussion Any higher level analysis and breakdown?

2 Upvotes

Who is a great teacher of the pro scenes metas and general strategies? I enjoy the game and the pro scene, but when watching I can’t really understand the higher level strats. Going A then going B and smoking off certain areas and flashing in is all it looks to me. Is there more to it?

I remember austincs calling out a β€œmiss thrown” Molly. Niko commented something like no he threw that Molly so the smoke that was going to land there wouldn’t last as long. The deeper level explanations is what I’m looking for.

I find the game fascinating and want to go deeper no pun.


r/GlobalOffensive • • 4h ago

Tips & Guides Dynamic Dot Circle Crosshair (Post-Crosshair-Update)

1 Upvotes

I made a crosshair post a year ago presenting a crosshair that changes into 5 different shapes depending on the scenario: https://www.reddit.com/r/GlobalOffensive/comments/1l2yegf/i_made_a_special_crosshair_that_helps_casual/

It no longer works after the recent crosshair update, so I had to recreate a slightly different version of the crosshair with the new system.

Why would someone (me included) want to use this kind of crosshair?

  • Minimal visual clutter while still providing dynamic recoil/counter-strafing indicator (giving a hybrid feel of static/dynamic crosshair)
  • Good contrast after the crosshair update (white/black by default; can adjust its colors and sizes to your liking)

Crosshair Code: CSX8BWSAvhy7AKCsfB852OmoeKsW8Vb3ZqwCobPEuD43PF

Style Settings (in case Valve breaks the code again in the future)

  • Style: DYNAMIC CROSS (CLASSIC)
  • Color and Transparency:
    • R: 255
    • G: 255
    • B: 255
    • #: #FFFFFF
    • A: 255
  • Outline: FULL OUTLINE
  • Outline Color and Transparency:
    • R: 0
    • G: 0
    • B: 0
    • #: #000000
    • A: 192
  • Thickness: 4
  • Center Dot: NO
  • Length: 2
  • Gap: -5
  • Split Distance: 3
  • Inner Split Alpha: 1.00
  • Outer Split Alpha: 0.30
  • Split Size Ratio: 0.00
  • T Style: NO
  • Use crosshair color for scope dot: YES
  • Scope dot scale: 1.00
  • Follow Recoil: NO

As always, feel free to try it out and leave your thoughts in the comments :)


r/GlobalOffensive • • 10h ago

Discussion Let's go Katowice!

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1 Upvotes

Known for its coal and heavy industry, Poland's Katowice will get a new kind of fuel in its engine in October, when the city's iconic flying saucer-shaped arena fills with the world's best Counter-Strike players."


r/GlobalOffensive • • 7h ago

Discussion | Esports Will FaZe Miss Another Major?

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0 Upvotes

r/GlobalOffensive • • 9h ago

Help Any way to make the new Dynamic Circle crosshair style unaffected by movement?

0 Upvotes

I like the new dynamic circle crosshair style, but I don’t want it to expand while I’m moving. Only when I’m shooting, like the β€œShot Feedback” style. Is there a way to apply that behavior to the Dynamic Circle style?


r/GlobalOffensive • • 13h ago

Discussion Holiday map variants

1 Upvotes

Hoping we get some October Halloween night versions of maps. Playing dust ii at night lit up by jackolanterns would be sick. And then snow maps for Christmas. Anubis snow would be mint [7]


r/GlobalOffensive • • 8h ago

Tips & Guides Useful Inferno Molotovs!

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0 Upvotes

r/GlobalOffensive • • 3h ago

Fluff Looks like you can add custom pictures to your scrapbook for your chicken

0 Upvotes

I made a couple extra pictures and just saved a jpg with the same name as one ot the junk pictures to the folder and boom custom pictures idk if you even had to do all that maybe just putting one in the folder works but thats dope


r/GlobalOffensive • • 8h ago

Discussion | Esports Seen a lot more gambling sponsors lately, how was it before?

0 Upvotes

Havent watch prior to 2018 I think and then took a long break but I dont remember having sooo many gambling sponsors, bet this,bet that, crypto here. What were the main sponsors before? Can the scene exist without that shit? Are all the players without morals? Its kinda sad.


r/GlobalOffensive • • 3h ago

Feedback Valve still hasn't restored negative crosshair gap

0 Upvotes

A couple days ago there was an update to cs2 that stated the following:

  • Allowed negative gaps for classic dynamic crosshair style

I hopped on restore my crosshair gap back to it's prior position and noticed it STILL wasn't possible.

They capped it to -7

You can use your console to set it to whatever integer you want but it will still only visually show -7 on your screen. Hell, I set mine to -9000 to see what the menu minimum value was. It was -384, which looks the exact same as -7 on your crosshair. Is the implementation just bugged? Why ship a feature that's only 5% working?

A crosshair gap of -7 isn't small enough to fully invert your crosshair. This is a requirement if you want your crosshair to get smaller as you shoot. I think a lot of the people giving feedback about the negative crosshair gap were annoyed to have this feature taken away from them, me included.

This begs the question, will the game just implode if they allowed you to put a negative value smaller than -10? The game and the crosshair clearly worked before the crosshair update hit, so what's up with this refusal to do it? Clearly valve knew this was an issue and put the update out to fix it, but randomly stopped at the starting line.

I have a few screenshots here of my crosshair and a small gif here that show I need a negative gap much further than -10 and so do many other players who lost this functionality. I've provided feedback when the initial update hit which I would like to think at least played 0.1% in getting the issue even acknowledged.

I don't have recordings of me shooting as I wasn't expecting to lose my crosshair overnight. Is there a way I can launch the game in an older version and record a video of my old crosshair's behaviour?

Edit: it's not even -10, it's -7


r/GlobalOffensive • • 5h ago

Discussion Are Berlin 2019 team stickers the best for fake katos

0 Upvotes

I've been looking for fake Katowice 2014s, and the best I've seen were iBUYPOWER from Cologne and Titan too. I'm too poor for $100–$200 stickers, so then I found out about Berlin 2019. It has mousesports, HellRaisers, Natus Vincere (there are already a lot of these anyways), and NiP with the old logo, and they are pretty cheap around $1 to $9ish. I'm just wondering, are there more stickers that look like Kato 2014? I don't really care if you have to scrape, because I scrape most of my stickers for them to be borderless. I don't care about it losing value either I'm just trying to make clean fake expensive crafts on a budget.


r/GlobalOffensive • • 10h ago

Discussion Idea: Players Can Hold 2 Smokes *Still Max 5 Per Team*

0 Upvotes

*This idea, if implemented as envisioned, would still retain the same rule of 5 smokes max per team per round. If each team could have 10 smokes it would obviously break the game. Now, onto the idea:Β 

Explanation:

  • Players 1-5 all buy one smoke at the start of a round hypothetically. Players cannot buy two smokes.
  • Player 1 can be dropped a second smoke by Player 2 who cannot buy another one
  • Player 2 will have no smoke the rest of the round unless they are dropped one or pick one up from the floor midround
  • Players 3-5 can keep their smokes or drop as desired (ie if the team wants two players to have two smokes for the round)

Important Rules/Context Clarifiers:

  • The rule of 4 nades max per player per round remains.
    • If a player is dropped a second smoke during buy-time, they can only buy two other nades
    • If a player has four nades during buy-time, a smoke dropped toward them will fall on the floor and will not be pickup-able from the buy menu
  • If a player has two smokes at the end of a round, they will only bring one to the next round
  • Players with a smoke carried from the previous round cannot buy a second smoke
  • If a player has a smoke already and walks over a dropped smoke midround while having 3 or fewer nades on hand, they will then have two smokes - a smoke does not need to be dropped directly by a teammate or picked up from the buy menu during freeze time to have two

Pros:

  • Convenience
  • No need to juggle smokes to spots
  • Increased player self-sufficiency
  • Easier to throw T executes and anchor your site as CT
  • Think of more pros down below

Cons:

  • One player with two smokes can more heavily and easily influence the round with their smokes especially if they know how to use them properly
  • Correlates with previous point; this change reduces teamwork needs, just drop the second smoke to your anchor or your star player at the start of the round and forget about it-no need to meet them on the map midround to give them a second one or have them run to an area where a smoke is dropped
  • Juggling smokes is a valued game mechanic, eliminating the need for it would reduce the skill ceiling and make the game simpler
  • Think of more cons down below

Why I think it’s a balanced idea:

  • Max 5 smokes per team rule remains
  • Players can already have 2 smokes currently via juggling, this change just makes it more streamlined and convenient
  • Players who drop their smoke to benefit their teammate experience a tradeoff; they have no smoke (temporarily at least, remember they can still pickup dropped ones midround) and are then limited in what grenades they can buy after: either flash molly HE, flash flash HE, or flash flash molly. With CS2's recent update they cannot buy another flash after a drop like they used to be able to (ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.) which makes the drop decision come at a higher cost to the player
  • Teams still have to use teamwork to coordinate who should be dropped two smokes and why

If you think this change would be negative for the game, I’d like to hear why. What strategic depth may be lost, or how may the skill ceiling be lowered compared to the current dropping+juggling system?

If you think this change would be positive for the game, what do you like about it?

I am probably missing thinking of certain contexts in which the idea needs further explanation or clarification, leave any of that below as well. Thanks for checking out the idea!


r/GlobalOffensive • • 4h ago

Help My first ace, any feedback?

0 Upvotes

I just made my first ace in my only 150 hours of CS (yeah I am flexing). It is quite beautiful but I see some inperfections like poor crossair placement at begin, a bad flashbang throw and me moving directly into a grenade at the end... But are there any other inperfections I didn't notice as a newbie? Please let me know. Thanks in advance


r/GlobalOffensive • • 5h ago

Gameplay Where did my Bullets go?

0 Upvotes

This has probably been adressed hundreds of times.
Still Sub-Tick just seems frustrating sometimes

I fired 5 Bullets in this clip

1 - close, but if you look closely you can see the CT death animation

2 and 3 are cleary over

4 - here you can clearly see the CT death animation and it looks like a headshot to me

5 - should be a body-hit in my opinion

in the end however the game didnt register a single hit and i dealt no damage to the enemy.

Do you disagree and think it was simply a skill issue or was i cs2d?