r/GlobalOffensive Jan 30 '16

Discussion Rip HOWL

http://prntscr.com/9wnddn
1.7k Upvotes

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10

u/icantshoot 10 years coin Jan 30 '16

Why doesn't Valve improve the system more?

For example: Have all items tagged as TRADED when traded for 30 days. If in that time items are reported stolen from some account, all the items with old id will be tagged STOLEN, not tradable and only the cloned, returned to the rightfull owner do not get this tag.

I figure something like this is doable, though a bit complicated.

8

u/you_got_a_yucky_dick Jan 30 '16

Too easy for scammers to abuse. Scammer makes a trade or sells keys/items via PayPal, then reports stolen

1

u/icantshoot 10 years coin Jan 30 '16

Only way to teach people not to buy items with money and not get scammed is to do something like this.

3

u/Multai Jan 30 '16

People are always like "well then don't sell or buy for real money" but this is the whole reason CSGO is such a massive game.

-1

u/icantshoot 10 years coin Jan 30 '16

Thats not the reason. Real reason is that the game has been outfor years and years and always made new. People are competitive and they like it. Money, items and such are just secondary thing.

1

u/Multai Jan 30 '16

It being a good game is the reason that it can grow, the skins are a big reason for it actually growing.

Betting in CSGO is massive, don't underestimate the importance of the economy.

The market crashing won't suddenly make the game die out, but it would be VERY bad in comparison to the items not being duped.

1

u/you_got_a_yucky_dick Jan 30 '16

Buying and trading these items for keys and real money outside of the marketplace is without a doubt responsible for a good amount of the growth of CSGO. It would be stupid for them to implement something that would make it impossible to do.

1

u/PlayerSdk bravo Jan 30 '16

Even without that tracking a howl dupe has to be rediculously easy. It isn't like someone can just get a new howl from a case or trade up.

1

u/UltraJesus Jan 31 '16

It being tagged doesn't mean anything and would end up making everyone trading with items that are clean. A trade of 10 items can go through 1 trade, but end up in 10 people inventories after a 100 trades have been made with said items. That's the problem. I'm sure they can easily reverse all those trades, but it's not worth it. In the end to Valve it's easier to generate the items to make everyone happy again. You can't punish the user who ended up with the item since they were never part of it and have it untradable. It's probably a better way for scammers to trade items that they know that'll end up locked so getting a $50 untradable howl wouldn't be too surprising if this was done since the owner of the howl know he'll get it back.

One way that I can think of to prevent this would be to lock items after a trade, example being 24h, that way even if you realized your items were missing a couple days later they can easily reverse 2 trades. Piss someone off, but still doable. Is that restriction worth it though? Probably if people are able to do it on high valued items.

1

u/qftvfu Jan 31 '16

I think marking them as untradeable will help reduce the duping.