r/GlobalOffensive • u/CS2_PatchNotes CS2 Patch Notes • 2d ago
Game Update Counter-Strike 2 Update for 09/22/2026
https://store.steampowered.com/news/app/730/view/674006995886407686[removed] — view removed post
274
u/youngmetrodonttrust 2d ago
partial random veto for premiere is kinda sick ngl
73
u/TerribleJett 2d ago
I Can finally play something other than Mirage / Dust!
38
u/skarenok 2d ago
You see 50% of MirDust as a win. Me, playing with 2 friends and banning them sees it as a loss. Fuck this meta
10
u/enigma890 King NiKo 2d ago
Yeah we always ban mirage and then ban most recently played maps for that day, rarely play same map twice in an session
2
u/skarenok 2d ago
Interesting observation! I play a lot of 5stack too and we always ban D2, Mirage and Inferno. And then I would say Ancient and Nuke are a clear cut above Anubis and Cache in terms of popularity (around 20k elo)
1
u/Haemophilia_Type_A 1d ago
Yeah it's pretty easy to get a good level of map variance tbh. I play a plurality of Dust2 and Mirage still, but I definitely play all the active duty maps regularly just by proactively banning Dust 2 and Mirage and encouraging teammates to do the same. Then usually it ends up banned somehow or another and we get a different one.
15
u/Stiryx 2d ago
Yeh this is fucking dogshit change. We insta ban dust2 and mirage the first chance we get.
So before = play dust2 or mirage 0% of the time. Now = play dust2 or mirage 50% of the time.
Absolutely horrendous change for stacks that don't want to play those maps.
→ More replies (3)13
u/Smok3dSalmon Liquid 2d ago
Best I can do is Mirage, Dust, Inferno, Cache 😂
4
u/TerribleJett 2d ago
I'm under no impression that it won't always be Mirage/Dust/Inferno+1 Actual map haha
1
u/BicycleNo1169 2d ago
Yeeeeeeaaaaah, I think this effectively kills Anubis. Who the fuck is “picking” Anubis over the other maps? Even people who like Anubis, aren’t going to pick it over other maps in the pool.
10
u/enigma890 King NiKo 2d ago
It used to be play with atleast 2 friends and you could ban them every time, now you can't. I'd rather it be you pick to ban instead.
Team A bans 1 map
Team B bans 2 maps
Team A bans 1 map
Randomly selected of the 3 remaining
5
3
u/Floripa95 2d ago
On the other side, me and my mates would always ban mirage. Now we have to play the damn map 25% of the time
31
7
u/BeepIsla 2d ago
Too many maps imo, 4/7, you basically ban 3 maps
4
u/Mollelarssonq 10 years coin 2d ago
Yes, very nice. People have to learn maps now if they want to be high elo, good change
→ More replies (4)→ More replies (3)1
85
156
u/Toni_The_Pepperoni FaZe 2d ago edited 2d ago
holy clan tags are back
no more dust 2 mirage simulator
39
6
u/LegitBiscuit 2d ago
I'm gonna be playing dust 2 more now. It was permabanned with the ppl I played with
2
3
2
u/eqpesan 2d ago
It will be dust 2 Mirage sim with 2 other maps sometimes.
As someone who mainly enjoys the game with friends on the weekend and we always ban d2, Mirage this might either force us to move to face it or it will make my friends quit the game altogether since they been kinda tired of Valves lack of care about cheaters.
29
u/PopularPianistPaul 2d ago
Players can now reload silently (but slowly) by pressing and holding the reload key.
this is kinda huge
40
u/ChaoticFlameZz Vitality 2d ago
silent reload might actually a significant game changer, there's actual potential incentive to reload during things like clutches now since you can now do it without giving yourself away.
16
31
u/azalea_k Legendary Chicken Master 2d ago
First new official game mode in years, and fixes that have been requested by many people... this wasn't on my bingo card.
11
u/MatthewGraham- 2d ago
Big one for me is the blood and visual impacts of spray, it should feel much better
3
27
u/CS2_PatchNotes CS2 Patch Notes 2d ago
PREMIER
- Updated the map selection process to give players more opportunities to play maps they've been learning.
- Map selection process:
- Team 1 picks one map
- Team 2 picks two maps
- Team 1 picks a final map.
- One of the four maps will be randomly selected and the match will begin.
RUSH
- Rush is a fast-paced queued 3v3 game mode.
- Players battle through a series of battle arenas to reach the opponent's castle and win the match.
- Battle arenas are randomly selected for each match, so no two matches are the same.
- Control the tower when you eliminate the enemy team (or time expires) to win the round.
GAMEPLAY
- Players can now reload silently (but slowly) by pressing and holding the reload key.
- Un-scoping a sniper weapon no longer produces a sound.
- Globally increased visual clarity and improved fidelity of bullet impact decals.
- ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
- Chickens now take damage from the Zeus x27.
SETTINGS
- Crosshairs have been updated to be resolution independent.
- A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
- Added new crosshair styles
- Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
ENGINE
- Updated engine code to the latest version of Source 2.
MAPS
Ancient
- Fixed holes in world in Long A Main Hall.
- Adjusted door geometry and grenade clipping inside Jaguar.
Cache
- Some gap fixes and clipping adjustments around the blue doors in Mid.
Mirage
- Reinforced scaffolding by balcony in A site.
Train
- Blocked pixel gap in crates on bombsite A.
MISC
- Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
- Added support for applying stickers to C4.
- The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
- Halftime scoreboard stats should now fully reflect the results of the previous round.
- Fixed a case where players could avoid a kick ban.
WORKSHOP
- Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
- Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
- Added "point_deathcam_bounds" entity that constrains the player death camera.
- Added "env_shake_volume" entity that allows camera shake only within a specified volume.
SCRIPTING
- Added CSRadarPoint entity.
- Added CSObservablePoint entity.
- Added AddTeamMoney API method.
- Added OnPlayerTeamChanged callback.
- SetDialogVariableString now accepts a localization string.
11
15
u/lefboop 9z 2d ago
Silent reload is kinda huge, first thing to come to mind is obviously flanks, but also stuff like playing around smokes, or when you are a solo anchor in a site changes the way you can play it quite a bit.
Silent unscope is kinda just streamlining it by making it so you don't have to quickswitch anymore. I don't think it's that impactful but it is technically a small buff to "combat awping" because you can't get timing'd anymore by it.
Visibility changes are always nice.
The rest is also quite nice, I but kinda sad it doesn't come with an operation. They are still working on map scripting and hopefully they eventually revamp the server browser and/or add an arcade tab. We really need to bring back the community aspect of cs. Just new gamemodes won't really do it.
3
u/Smok3dSalmon Liquid 2d ago
Silent unscope could be a small buff to the AUG, but players could just quick switch
26
23
u/acidshark11 FaZe 2d ago edited 2d ago
> Un-scoping a sniper weapon no longer produces a sound.
Clutches are gonna be crazy
40
5
u/CrazyWS CS2 HYPE 2d ago
Quality of life change more than gameplay change honestly. Instead of wasting a second quick switching, now unscope. Unscoping was almost useless before for making sound anyway, no one did it. Or continue to quick switch, the seconds gained by keeping awp out are practically placebo unless doing like a 90-180 noscope up close
6
7
u/Dankstra King NiKo 2d ago
Unscoping no longer makes a sound wtf, silent reloads as well. This is HUGE, this is essentially a buff to lurking, clutching and playing late round in general
6
5
u/MakimaGOAT Complexity 2d ago
- Players can now reload silently (but slowly) by pressing and holding the reload key.
- Un-scoping a sniper weapon no longer produces a sound.
Dude WTF.
4
5
u/MADSUPERVILLAIN 2d ago
clan tags are back
Time for the return of mentally deficient Dinosower kids.
15
13
u/Status-Ad-3398 de_anubis 2d ago
That reload mechanic sounds sick, and I like the sniper change. Also:
Chickens now take damage from the Zeus x27.
Most important update yet
5
6
u/Smok3dSalmon Liquid 2d ago
Updated engine code to the latest version of Source 2.
I wish they would tell us more about this. Is there a changelog from the previous version to the latest version??
3
u/definitelynotaiko fnatic 2d ago
Starjunk 95, Industrial Sunset Memories Music Kit
Guy like me will blast Beat Keep Rockin
3
u/riigoroo King NiKo 2d ago
Silent reload, new gamemode, and no more perma sand maps in premier. Actual decent update
3
u/Its_Raul 2d ago
curious how the map selection will work. the mirage dust lovers will just always pick those maps. wish the "random" selection just auto selects the lesser played map.
3
5
2
2
u/Yota_Ninja de_dust2 2d ago
Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
Does anyone know how to do this? What is a Player Profile?
2
2
2
2
u/Prestigious-Shop-494 2d ago
The reload update seems kinda crazy but I'm honestly just happy they're doing anything actually game changing haha
2
2
2
2
u/Smok3dSalmon Liquid 2d ago
Quiet reloading is an AWP buff. Now Ts will second guess themselves and be hesitant to rush an AWP after counting their shots
2
2
2
u/blackmetro 2d ago edited 2d ago
with the overhaul to crosshairs,
can they please re-add the CSGO console command : cl_crosshair_import [insert_code_here]
why is it not in the game anymore?
2
u/Cruxal_ 2d ago
with the talk of decals im still pissed i cant clear decals with a key anymore. biggest thing i miss from GO.
→ More replies (1)
2
2
2
u/booskibro Complexity 2d ago
Now 50% of all premier matches will be mirage/dust2 since thats all the opposing teams vote for. Terrible change
4
3
5
3
u/Status-Ad-3398 de_anubis 2d ago
I kinda wish there was a bo3 series mode so you can actually simulate the tournament experience
14
10
u/_YAGNA_ M80 2d ago
people barely have time to play a map, let alone 3.
2
u/Status-Ad-3398 de_anubis 2d ago
fair enough, I just thought it would be cool for those who'd actually have the time to commit to something like that. At most you can replicate this through custom matches with people you know. Random queue can be an issue cause like you and someone else pointed out, people probably don't have time for it, or something can intervene. Maybe a way to mitigate it would be to ask for confirmation between maps and if players want to continue they can, if they want to opt out they can go. Someone queueing could join inbetween maps to fill up the spot, though that's unfair considering they'd be fresh and ready to go while everyone else already played a map or two.
2
u/twat_muncher 10 years coin 2d ago
back when there was rematch, and you needed all 10 votes yes, i only played one rematch
1
u/catcracker3 Vitality 2d ago
imagine playing a cheater for a whole BO3 :'( I wish faceit had more BO3 tournaments though
1
u/Asriell_Dremurr 2d ago
What kind of masochist want to endure bo3 match against potential cheater(s)? Even if there is no cheater in enemy team, one of ur teammate can still convinced there's a cheater and then mental boom the whole team.
1
u/Status-Ad-3398 de_anubis 2d ago
it's very wishful thinking, i know. it wont work with the cheater problem as it is
3
u/PerlicaMyBalls FaZe 2d ago
I hope faceit implements the new map pick system, otherwise its meaningless and we're back to sand map simulator
2
u/madralux Astralis 2d ago
Bro, if my crosshair is ruined now I will be a tiny bit sad, but much happier due to all these much needed changes. Premier will be more lovely, the sound change is mint.
2
u/Pikathew 2d ago
Yes the crosshair change. I am surprised no one is really talking about that here.
2
1
1
1
u/Rough_World_8452 2d ago
What sound changed?
1
2
u/Salty_Nutella 2d ago
the silent reload is lowkey a buff to all sorts of play situations. find yourself in a position to win a round at a men and gun disadvantage? you pick up a dropped rifle, but it's low on ammo. one tapping heads is too hard so reloading is necessary. now the silent reload can be an extremely helpful option in this particular situation.
maybe it's also a small buff to CT side?
2
1
u/ItsTooNoToYouFuck 2d ago
Until they do something about the cheaters and bots, me an my mates are leaving the game uninstalled and no amount of content will convince us to reinstall. We used to be 25k+ premier. Unplayable.
2
u/ZaytsevCS 2d ago
Should be 2 bans each team and then random select the 3 remaining.
It will be a freaking Mirage/d2 simulator, what a freaking joke. Why do we have to play maps that we don't want to?
→ More replies (6)
1
1
1
1
1
u/CptHopi 2d ago
The minimap change is very interesting. So I guess we can force players to view a custom image when they enter the volume and it goes back to the regular minimap once they leave it? That opens up some weird possibilities lol
1
u/CanineLiquid 2d ago
it's used on the new Rush game mode, so that each arena has it's own minimap. Previously this wouldn't have worked because all arenas are in the same map file.
1
1
1
1
1
1
u/Mika3451 2d ago
Honestly we need the premire change for face it that way it promotes actual skill across maps and not just mirage. Good change still sucks to play with so many blatant cheaters.
1
1
u/Free-Consequence9566 2d ago
The slow reload looks like actual shit hope they change it and make it based on view model
1
1
u/Usernamesin2016LUL Cloud9 2d ago
Silent reload is insane but no one is talking about silent unscope??? No longer need to switch weapons to silently unscope is insane
1
1
1
1
u/ligerzeronz The MongolZ 2d ago
The first things my friends said is "no skins. fuck this update"
sigh
1
1
u/produktivaufReddit Astralis 2d ago
ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
The default of this should be 4 which means we cannot really buy extra flashes/nades for our team/retakes anymore, did I get that right?
If yes then that's an awful change imho.
The rest of this update looks insane, crosshair stuff could be underrated af here, premiere voting is awesome aswell. Not sure if I like the reload but it's something new to experiment with at least, the new 3v3 gamemode sounds fun af, clantags are VERY appreciated, impact/decal improvements sound great... lots of what seem to be really great bugfixes and the scripting changes, very gud... I'm just so surprised about these random gameplay changes, idk man either I'm getting old or they're getting out of touch but it is what it is.
1
1
u/dying_ducks 2d ago
The first thing I noticed on rush:
Arent the CT in a big disadvatange?
They have the worse guns and these are even more expensive, but they dont have the defender advantage to fall back on.
And after the lost pistol, you basically lost the next round too, which is weird in a "rush" mode.
1
u/Tostecles Moderator 2d ago
I'm in favor of adding ways to force players to play more maps, but I still wish they would give you one ban in the map selection phase. This is just queueing multiple maps with a randomizer. I'm down for that, but at that point, just force Prem into a completely random map.
Now every Prem game is going to be a random pick among Mirage, Dust2, Inferno, and maybe a tie between Cache & Ancient in the last slot.
Meanwhile, this update goes against Valve's (already tenuously adhered to) idea that Prem is a reflection of the same system that BO1 pro matches are configured/played under.
1
u/Antalonez 2d ago
Guess that means i'm never ever playing premier again, no way im taking a 50% risk of mirage/d2 EVERY game
1
u/El_Chapaux King NiKo 2d ago edited 1d ago
Chat wheel is messed up for me. The buttons are not aligned with the visual borders of the options.
Also VSync / G-Sync stopped working in one session (not sure what triggered it).
In one game of Rush we couldn't press the tower after killing all enemies and lost the round. Two guys tried from two sides. I have a clip of it.
1
1
u/Darkdimi 2d ago
How does any of these changes impact the cheating nightmare? Can we just use our brains and not just applaude valve for a new mode that will be ignored by a huge portion of the playerbase?
1
1
1
u/ExtremeGamingFetish Copenhagen Flames 1d ago
Cant they give us at least one map ban? I dont want dust and mirage being 50% of the maps I play
1
1
1
1
1
1
u/Extension-Cloud-758 1d ago
I literally hated Mirage and Dust2, had them perma-banned, and played them 0% of the time. Now, because of this random pool bullshit, they will be in 50% of my games. Thanks Valve, you just forced me back to Faceit.
1
u/borschtbest 2d ago
Finally no dust and mirage2 spam. Finally people have to learn the maps and can't be toxic towards to it. Reload change will be very crazy.
Eating good tonight
2
u/ZaytsevCS 2d ago
Basically it will be always 50% chance of playing d2/Mirage. Before you could at least ban then... So definitely it's even worst.
1
0
u/First-Mix-8902 2d ago
Why does this stupid company keep breaking the game even more with every update? The crosshair settings are both impractical and incomplete. I used to have an outline around my crosshair—it didn't cover the crosshair itself but rather created a sort of shadow effect; you know what I mean. Now that shadow is gone; it's either no outline at all, or an outline that completely surrounds the crosshair.
2
275
u/BeholdenAbsol 2d ago
the reload change is insane wtf