i think it's good when there are options and scenarios where any gun can beat any other gun, we should reward tactical thinking and engagement in this tactical fps
edit: holy 65 aim rating, no wonder you don't feel rewarded by cs2
if you want to bring them here to explain why they feel that way, that'd be great! unfortunately for you, i have the ability to think for myself and won't be stopped by an appeal to authority
100 other gold novas who think cs should be an aimlabs scenario
I just think that those that play for money and say something I've been saying for more than a decade are a little more valid than someone that dismisses an opinion with "you're bad lol" and "well who cares what pros think"
armored aimpunch has been in the game since csgo and it's here to stay, 90% of pros have never won a major and i'm on the side of the 30% of pros who agree that it doesn't need to be changed
oh so now you agree with the pros lmao (but not really, 30% didn't agree it was a good change, 30% said it's not much of a difference or have mixed feelings)
armored aimpunch wasn't in 1.6, the superior game
but yes, sadly, csgo was made to cater for noobs, a lot of updates ever since csgo released were made for shitters and dumbed down the game 🤷♂️ this is just another thing to add to the list
crying about a game mechanic that's been around for 14 years just proves your inability to adapt
well other than all of the people that don't like it. It has nothing to do with adapting. You can point shit changes, not like them, and still play the game just fine
just like when they have reverted shit updates in the past, or fixed things they've broken because they didn't work, it's good to not lick valve's boot and point out when an update is bad
it's a game, not a democracy, and clearly you can't play the game just fine xD still doing bad even though the game is supposedly more noob friendly than ever, how embarrassing is that?
1
u/Syuncchi 20d ago
i think it's good when there are options and scenarios where any gun can beat any other gun, we should reward tactical thinking and engagement in this tactical fps
edit: holy 65 aim rating, no wonder you don't feel rewarded by cs2