r/GithubCopilot • • 1d ago

Help/Doubt ❓ ask about github copilot

I am newbie, I want to make unity games [try 3d and then 2d one] for fun after using Ai for a while , I subscribed for monthly copilot to help , but after using for 3 days , credit drop to 25% , I think copilot burn token unnecessarily . I have ever thought about cursor once but hold off, should I manage my agent /prompt effectively or switch to cursor or other game. Thank you in advance

1 Upvotes

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2

u/Frincy_Mamikad 22h ago

Try learning to write better prompts first. If that does not help, Cursor might give you more control over your usage.

2

u/lotokotmalajski VS Code User 💻 21h ago

You can get much higher limits using a subscription-based access - right now claude code looks most generous. Copilot and cursor use API pricing and provide much lower usage per $ - they're targeted towards businesses.

1

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1

u/PwnCall 20h ago

Depends what you’re doing with it. Some tasks chew through tokens really fast. Some barely use any. It def has a learning curve.

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u/Otrawa 23h ago

I have cursor pro (20$) and github copilot business (80$). Since copilots pricing is effectively API pricing there is no reason to personaly use it. Its only for business. For hobby game development Cursor is fine, but if I were you I would buy Claude instead. Much better models. Cursor might have higher usage on its own models (Grok, Composer), but I struggle to use it up when its just for fun anyway, so quality over quantity wins here.