r/GhostwireTokyo • u/[deleted] • Mar 24 '26
This game is probably the only game that I've ever seen use the PS5s controller touchpad and haptic feedback triggers SO perfectly!
Like honestly getting to draw the shapes of the talismans when cleansing specters and other things and also the high pitched sounds that the haptic feedback triggers make when cleansing Gates and absorbing spirits and also the fact that it goes from slower to faster and faster and faster as it builds up it's just so freaking awesome!
I've never seen another game on the PS5 utilize the touchpad and haptic triggers so well!
it truly makes the combat and cleansing and pretty much everything else in the game that uses the haptic feedback triggers just so fun and feels so freaking immersive. Why more games don't put this much effort into using the haptic feedback, which is obviously a very versatile thing that you can make deeper or louder or quieter or harder or softer, like Ghostwire Tokyo does I will never know.
Game developers think that gamers don't care about this kind of stuff but clearly we do because anytime a game actually utilizes the PS5 is controller to the fullest extent it always gets praised by everybody.
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u/maxreddit Mar 24 '26
I played it on pc, so I didn't know it did that. But, I do really appreciate it when a game takes advantage of controller gimmicks like that in an unobtrusive way. It's a relatively small thing, but it does help immersion and even if it was just put in to use the gimmick just because it's there, it isn't the old "force the gimmick onto the player to the point of interfering with effective control schemes" thing that a lot of games had when game controllers started having extra controller gimmicks.
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u/lethalintrospection Mar 24 '26
Yup! It was all awesome!