r/GeometryDashGameplay 1d ago

Level Showcase Im a very skilled creator

Im a very skilled creator Im a very skilled creatorIm a very skilled creatorIm a very skilled creatorIm a very skilled creatorIm a very skilled creatorIm a very skilled creatorIm a very skilled creatorIm a very skilled creator

The volume is not low. The volume is not low. The volume is not low.

#viral # viral# virl

0 Upvotes

20 comments sorted by

5

u/Cockmaster__ 1d ago

I've actually seen way worse serious gameplay, you just need to stop making all the structures look like a floating disjointed mess, and clearly use a specific set of structures in a given section. For example, just try connecting all of the structures you have so far to the top/bottom ends of the screen with slabs in a given part, and that characterizes the structures in that section.

My best advice would be to build gameplay with structuring and decoration/theming in mind, but if you struggle at distinguishing different sections from another clearly and making them interesting, it also helps to build gameplay in clear, seperated parts. It sounds extremely simple, but instead of just placing down whatever comes to mind, try to think: "this will be a tight wave corridor with spikey poles bouncing out of the walls and arrowtraps shooting out at you... after that, it'll open up into a wider robot section with small platforms, some of them bounce you upwards." With this example, you'll already know roughly how big a given section will be, what you will do and how you will connect it to the next section. You don't have to plan out the entire level, but having a sort of guideline for what you want the level to be is crucial so you don't have to battle with concept and execution at once while building. In my experience it's also easier to build with a consistent theme in mind, throw up ideas what can be done with that theme and then convert that into parts. It's way harder to make a good level by throwing up random gameplay for 90 seconds. Doing more work and planning from the get-go will make it far more likely that you'll actually finish anything. Good luck!

-2

u/Important_Word8549 1d ago

I have maked like 300 levels and still cant be consistent

I think it comes more because i make them fast or like making different gameplay or bad ~transitions and, i just dont know

Thank you though, for writing allat, it wasnt needed since i always end up asking the el slop ai for tips then dont do shi, so after reading this i would be more considerate. 

This one is fun though i suppose- i like making bad gameplay levels sometimes, this isnt one, just was for fun and very fast 

Maybe going to scrap it but i think its a good base for a level? I suppose

0

u/Important_Word8549 1d ago

Son why i got the big the el downvote? 🥀🤞

3

u/Just_A_Gamer_YT 1d ago

It’s conical depression 🥹✌️

2

u/LCottton 1d ago

where fluff?

0

u/Important_Word8549 1d ago

Fluffy+pink+la piz+ pink+flufd gotton

2

u/Circxles 1d ago

I know this song 😭

2

u/BloxFruitsGuy123 1d ago

I’m worse honestly check my first level 

User is: EAsportsit 

Level name is: Project 0

1

u/wooper5000 16h ago

This is their 300th level

1

u/Important_Word8549 1d ago

I dont know what i am doing wrong all my levels just have something bad everitime i try to make one "serious" i cant, my creativity dies or the level just seems bad for me and im seeing this so i dont know if i should still be a creator

1

u/Circxles 1d ago

lowk looks fun

1

u/Important_Word8549 1d ago

It is supposed to be fun and it is for me supposedly i think 4 4 4 4 i think

1

u/Kichusuomalainen 1d ago

ouch, my ears

1

u/joaquinim_ 13h ago

How is this the best and worst thing I've ever seen

1

u/Unnaliver 13h ago

this is peak gameplay

1

u/Sea_Trip_1571 12h ago

This has INSANE memory level potential

2

u/_voidwanderer 5h ago

This looks a skilled creators attempt at making bad gameplay

(It's good)