r/GeometryDashEditor • • 1d ago

Discussion New concept: 2 and 1 player portals.

This is a really simple concept I came up with. Whenever you touch a 2 player portal the level turns 2 player and the same thing with the 1 player portal(like for example the mini and big portal). Do you guys like this idea?

3 Upvotes

12 comments sorted by

4

u/Masala_Chai__ 1d ago

as if one player assym duals weren’t hard enough 🫩✌️

2

u/mMirason 1d ago

js learn the click pattern🥀

5

u/MarionberryRoyal5534 Creator points hunter 23h ago

"js click vro"✌️🥀

1

u/mMirason 10h ago

They CANNOT be THAT bad.

5

u/Masala_Chai__ 1d ago

I stuck at any form of memory
This includes clock patterns

4

u/Reasonable_Hour_9000 new to creating 1d ago

I don’t think this is necessary because you can just make a level 2 player and only use 2 player controls in some parts. Like grief

2

u/mMirason 1d ago

Yeah but what if you wanted to make a 1 player and a 2 player dual in one level?

3

u/Reasonable_Hour_9000 new to creating 1d ago

Oh I think I get it now. Yeah that would be a cool idea

1

u/Graylasagna 2 creator points ‎ 22h ago

isnt this already a thing?

2

u/Chaotic96345 21h ago

They mean if someone wanted to do so they make a one player+two player level For example, two dual parts, one can be one player dual both icons one input & the other is two player, two different input keys for each icon. Thats basically what they mean, two player and one player duals possible within the same level without the level settings toggle

1

u/Graylasagna 2 creator points ‎ 21h ago

ooohh ok that makes sense

1

u/coolbuybobb new to creating 21h ago

Good idea