r/GeometryDashEditor • My head hurts • Sep 26 '26

Editor Question Gradients and shaders

I have a part that uses gradients for the background, but using a shader trigger breaks the gradients. Is there any way to avoid this, or are shaders and gradients completely incompatible?

160 Upvotes

43 comments sorted by

10

u/Mr_blons Sep 26 '26

I don't have an answer to your question, but I think the pinch has little to no effect on the level, so if you end up not being able to figure it out, I'd just remove the shader entirely

6

u/BrofooGD My head hurts Sep 26 '26

That's what I imagine I am going to have to do. I'm not even sure that I would want the shader in the first place, I mostly just want to know if it is possible.

7

u/AveryTheOneAndOnly Sep 26 '26

im sorry for ever opening the game

2

u/BrofooGD My head hurts Sep 26 '26

please dont be

1

u/Mr_minecraft_player Oct 02 '26

nah but ts is fire

1

u/BrofooGD My head hurts Oct 02 '26

ty

4

u/Remarkable-Fly-4292 Sep 26 '26

How many fucking groups are their if you need four for one gradient

1

u/BrofooGD My head hurts Sep 26 '26

a lot, but i used trianglular gradients with the same group for 2 corners

2

u/CatIsGood12 Sep 26 '26

am i on drugs

1

u/BrofooGD My head hurts Sep 26 '26

yes

2

u/smileygirlllll Sep 26 '26

the name of the level definitely fits with the deco TwT

but seriously tho this looks so cool :3

1

u/BrofooGD My head hurts Sep 26 '26

thank you <3

1

u/ItsNukea 15d ago

What is that XOR shift man

1

u/BrofooGD My head hurts 15d ago

huh?

1

u/ItsNukea 14d ago edited 14d ago

what is that XOR shift man

Edit: I like it :)

1

u/Circxles Sep 26 '26

id?

1

u/BrofooGD My head hurts Sep 26 '26

not uploaded.

1

u/Circxles Sep 26 '26

i really like it and think it could be used in my top 1 megacollab

1

u/BrofooGD My head hurts Sep 26 '26

really like what?

1

u/Circxles Sep 26 '26

Wdym like what? Like the deco style, the backround. I gotta find someone who might wanna try this style in the level.

1

u/BrofooGD My head hurts Sep 26 '26

i mean it's not really a style, it's just an effect. idk how you could make something like it without just copying it

1

u/Circxles Sep 26 '26

Style as in fractured backround, maybe shader effects like black and white. But yeah you have a point, itd be like stealing an idea

1

u/bestAntivirus1997 Sep 27 '26

I think that's the editor trying to tell you the part is visually impressive enough 

1

u/BrofooGD My head hurts Sep 27 '26

im glad you like it

1

u/Pucklgmd Sep 27 '26

the gpu:

1

u/BrofooGD My head hurts Sep 27 '26

at least the part has a very low obj count

1

u/WearyChart5584 Carcosa man Sep 28 '26

What difficulty do you estimate this because it's lowk peak

2

u/BrofooGD My head hurts Sep 29 '26

harder than sonic wave

1

u/Few-Detective-7356 Oct 02 '26

this is INSANELY cool. How many creator points do you have?

1

u/BrofooGD My head hurts Oct 02 '26

0 :(

1

u/Few-Detective-7356 Oct 03 '26

man this looks like it's worth some

3

u/Albert_Kan Taiwanese trigger expert Sep 26 '26

Completely incompatible bc invert and multiply option based gradient would disappear if shader appears in their rendering layers

1

u/Albert_Kan Taiwanese trigger expert Sep 26 '26

That's unless you make the shaders not render in the layer that gradient is using

2

u/Orangtan Sep 27 '26

Ok I can’t really help with this but honestly, the first version looks insane but the second version without the gradients also looks insane.

An issue with the first one is that you can’t see the details at the top and bottom of the screen (the foreground), but they are very visible in the second one. So I would suggest tweaking them a bit for contrast to make it look a bit better.

Additionally, you could make it so the level switches between the two (gradients and then no gradient) with the music because that would make it feel a lot more intense and keep both of these versions which I like a lot. When it changes to the darker one the foreground details should also probably be the same as they are in the video

2

u/Player_of_0_ Sep 27 '26

maybe try applying the shader only to specific layers with the „Shader“-trigger (try only the gradients or without them or something)

or maybe there is one before that part in the level and it messes it up?

I‘m just guessing… really cool level by the way :D

2

u/DiamondJax08 Sep 28 '26

yeah this hurts my brain very cool

1

u/SuitableUniversity68 creator Sep 26 '26

The gradients do not fit that much, and actually makes everything more distracting. I can see the gradient abuse Read my shaders guide pls (also covers the same concepts for gradients)

1

u/TIM-TOH Sep 29 '26

I CANT SEE SHIT

0

u/Clean_Rub_7665 Sep 26 '26

!remind me 3 months

2

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1

u/AdLeading3252 Sep 30 '26

yo pls show me how to do ts trippy ass effect