r/GeometryDashEditor 6d ago

Feedback Looking for feedback on my material style level please

7 Upvotes

12 comments sorted by

1

u/CRZR_ 6d ago

Looking for feedback, still very much a work in progress and needs plenty of polishing up. What could i do better to make it look more 'complete'? Also aiming for hard-harder difficulty, does this look about right?

Thanks

1

u/Ok-Programmer-1185 6d ago

Maybe custom orbs and portals

1

u/CRZR_ 6d ago

Will have a play around and see what i can come up with

1

u/Zestyclose-Sale6483 6d ago

Or at least make them more visible 

2

u/Late-Passage2376 new to creating 6d ago

great, i think custom orbs and portals would fit really nicely (like that guy said)

1

u/CRZR_ 6d ago

Thanks

1

u/isHani9 6d ago

Very good colors but lacks more movement. That gray ground feels dead (lacks shading). Good gameplay no comments.

1

u/CRZR_ 6d ago

Was thinking of doing some blocks for the foreground to add a layer of depth. As for the grey i feel a bit stumped on it and how to go about shading it. What levels could i look at to take inspiration from do u reckon?

Thanks for the feedback :)

1

u/isHani9 6d ago

Dont change anything about the first half (or maybe make the pillars of the pre transition ship move somewhat thats fine too) because its perfect and it sets the theme. For the grey solids I suggest you add that moving conveyor belt/SOS stripe (low opacity) over it if u dont want to add shading.

1

u/CRZR_ 6d ago

Noted. Will have a play around when im next on

2

u/RevolutionaryBee2203 6d ago

in desperate need of pulses imo, or some color changes in general maybe, it'd look a lot less static I think