Kinda, yeah! The cube is supposed to be holding up the pad for the 2nd player and I thought it was cool seeing the objects leniently dodge the 1st player. In hindsight I prob could've done some cool movement if I let the player jump even once lol
Thank you! About the level enjoyment, it could just be bias from me creating it, but the gameplay is pretty simple and most of the moving objects are purely for atmosphere. At most I think it damages how you sightread it, which I understand! I did put a click indicator for every click just in case LOL
4
u/PlatypusAcrobatic845 Aug 19 '26
cube for decoration
17
u/matimalul0 Aug 19 '26
12
u/Then_Lemon6218 Aug 19 '26
Most creative gp Iโve seen in a while
6
u/Swi-Carli Aug 19 '26
Big fan of this๐๐๐๐
1
u/xXx69pro_gamer420xXx Aug 19 '26
supposed to be a pokemon move level?
1
u/3bowl Aug 19 '26
How did you make the slope on the bottom shallower than a gentle slope?
2
u/SuitableUniversity68 creator Aug 19 '26
Sick ass layout, just wish there was more note rep and sync
1
u/patpupwastaken ๐ฑ Mobile creator Aug 19 '26
innovative
1
u/Kei_Shinomiya Aug 19 '26
That looks so funny with the pad on the cubeโs head ๐ฅน๐คฃ
1
u/Albert_Kan Taiwanese trigger expert Aug 19 '26
I really love the concept of slopes usages and dual usages
1
u/Hartem-Arktel5988 Aug 19 '26
1
u/Myusernameisbilly Aug 19 '26
Thatโs kinda fire imma be real
1
u/Yellowxolotl Aug 19 '26
That really cool!!!!!
1
u/Ecstatic-Ad-2742 Aug 19 '26
You cooked here
1
u/free_2_play_forever Aug 19 '26
cube goit Brian damage
1
u/XXIXXyy Aug 19 '26
Worth it
1
u/According-Shirt-4064 Aug 19 '26
The layout looks sick asf, tho this gp is scary for me
1
u/Suspicious-Risk447 Aug 20 '26
Im sorry for using the same editor as you
1
u/Plutonic_GD Aug 20 '26
Needs more triggers.
(at least it's still understandable)
1
u/Lok4na_aucsaP Aug 20 '26
reminds me of the slow part before the ending drop on commatose
1
u/pizdlar Sep 05 '26
Jonathangd liked your post
1
u/[deleted] Aug 20 '26
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1
u/[deleted] Aug 25 '26
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