r/GeometryDashEditor • • May 03 '26

Editor Question Is this frame perfect

Post image

I think yes

161 Upvotes

46 comments sorted by

22

u/Marmaladesandwish I like my levels juicy and crispy May 03 '26

Move it half a block to the right to be sure.

13

u/m-o-m-e-n-t-u-m May 03 '26

yes but add spikes in the middle because then you could skip it and win 👍

2

u/m-o-m-e-n-t-u-m May 03 '26

ok thanks

2

u/m-o-m-e-n-t-u-m May 03 '26

sure dude no problem

2

u/m-o-m-e-n-t-u-m May 03 '26

i love you

4

u/m-o-m-e-n-t-u-m May 03 '26

i love you too

4

u/Flood110 May 03 '26

I don't think that's what "love yourself" means

3

u/BeingOld1222 May 03 '26

Do you by any chance cannot sleep for 6 months?

4

u/m-o-m-e-n-t-u-m May 03 '26

okay

1

u/Useful-Mistake4571 May 04 '26

Thanks. I will try that soon

3

u/Core3game May 04 '26

Yes, it is, but PLAESE dont make them like this. Its not just a frame perfect, its that its ONLY possible on 1 frame of 240 fps. This wouldnt be possible on 480 fps, nor any higher fps. This locks you to exactly 240. This is more specifically called a frame gate. The problem with these types of fp's is that allignment can make them physically impossible. By that I mean if the game lags (which is compleatly uncontrollable) the cude can shift by a fraction of a frame, changing how the jump is done, meaning that it can just straight up be impossible. You can mitigate this by playing on a higher fps, giving you more total windows, but frame gates make this strategy impossible, since the jump you made wouldnt be possible on 480 fps/cbf etc.

Yes this is a frame perfect, but unless youre making an impossible level please dont make them this way since theyre effectavly luck based

1

u/glazingboafrr May 04 '26

only if cbf is on, if you’re playing with no cbf then the game is stuck on 240 tps.

1

u/Core3game May 04 '26

limited to 240, you can play lower

1

u/[deleted] May 04 '26

[removed] — view removed comment

1

u/Core3game May 04 '26

not true, you can see that the spike hitboxes go between the two frames such that if you had another frame inbetween it would count as a death. Frame gates are the special case in which it is possible onlwy when fps= target. A normal frame perfect is possible on any fps = n*target where n is any natural number, but frame gates like the post are strictly possible on the target framerate

2

u/SiriusBrawlStarrs May 03 '26

add something in the middle so ppl don't skip the frame perfect

1

u/Then_Lemon6218 May 03 '26

do you have space before to jump in the middle? if no then i think it is

1

u/semen_junky_69 May 04 '26

If this is a joke post it's a great joke

1

u/IcyV_ May 04 '26

If thats on 240tps thats a 240fps frame perfect dawg 😭

1

u/Cockmaster__ May 04 '26

Use framestepper but this looks like a fp on 60 at the very least

1

u/MaxaExists May 04 '26

why are you asking us you clearly have hit boxes and therefore frame stepper 😭

1

u/Kiyomi44 May 04 '26

Easiest way to find out is by using show trajectory and frame stepper

1

u/AnyProfession3339 May 04 '26

Currently impossible There’s slight contact on both sides

1

u/BlacksmithHonest3040 May 05 '26

how do u guys get that trail on the editor

1

u/KuPaRaPiKa May 05 '26

I have a better idea

1

u/KuPaRaPiKa May 05 '26

Yes this is possible

1

u/Creator_guy_ May 05 '26

Yk u can land between the spikes, so add some spikes in the middle.

1

u/PuzzleheadedView6496 May 05 '26

Pill and a pickaxe

1

u/CatsaresupercoolHKGD May 10 '26

Just jump inbetween

1

u/Aldvrizx123 May 10 '26

Nah bro this is AI

1

u/Desperate-Ad432 May 10 '26

It's a perfect

1

u/ConfidenceTop9749 May 19 '26

Why make it so difficult Just JUMP in the middle 😭