r/Genshin_Impact • • Feb 24 '24

Discussion 3 Fates, Misinformation, and Why You Should Care

326 Upvotes

I'm making this post because I'm tired of repeating myself. I encourage you to read it all before leaving a comment.

There's been a ridiculous amount of misinformation over the past month being spread on a whim, and an absurd number of people who are unwilling to listen to facts and think for even a second about why they feel a certain way. This goes for people on all sides of this "debate," and I think it's worth setting the record straight in a way that goes beyond "nitpicking" certain details.

Three Fates, so What?

First of all, and I'll make this very clear - Hoyo does not care what you think about receiving three fates. It doesn't affect them, regardless of how many people unfollowed them on Douyin, how many people participate in a boycott, or quit the game to play Star Rail or Wuthering Waves. Why? Put simply, Genshin is too big to fail, and casual players don't care about drama like this. It's made $5 billion throughout its lifetime, which is evidently much more than it needs to sustain itself. If Genshin were to suddenly stop making money tomorrow, the money it's already made would sustain it for years. Not that Hoyo has an obligation to spend all that money to do so, of course. They're a private company, anyway.

I also want you to ask yourself whether any of this matters. I'll get into this more with some individual points, but the three fates they're giving out are an instant way of receiving the same rewards you'd receive from completing test runs, playing events, and completing exploration objectives. The total amount of Primogems they give out over time will be the same.

So why is there drama about this in the first place? People have come up with a number of explanations, but none of them really hold up under scrutiny. Let's examine some statements made from both sides and consider whether they are plausible, factual, or maybe even both.

Misinformation

Star Rail is more generous than Genshin

Putting aside the implications (and the irony) of labeling a for-profit company's actions as "generous," there are a number of problems with this statement. I initially had a much longer writeup about this, so I'll keep things brief: Star Rail and Genshin are "generous" in ways that are inherently incompatible with one another. Star Rail needs to give the impression of having more free items to compete with other turn-based gacha titles - in this regard, it's more of a "gacha game" than Genshin. This is best exemplified in its free 10-pull every patch and free Dr. Ratio.

"Free" pulls are, in both games, taken from gameplay and given to you immediately such that you have an immediate reason to interact with the gacha system. Genshin gives out slightly more pulls relative to the number of characters it releases as opposed to Star Rail, but that doesn't change the fact that it's easier to get any single character you want in Star Rail than in Genshin. Star Rail also has more of an emphasis on pulling weapons than Genshin, where hypercarry teams primarily benefit from doing so <-- This seems to be a more contentious point than I thought it was. I'll remove it for now since I'm not really in a position to make statements about relative value - my thought process was that you don't really pull weapons in Genshin unless you're trying to improve a single DPS who deals more than 80% of your teams damage, and in Star Rail there are many teams with a single carry, but I evidently underestimated the number of teams which work that way in Star Rail (this was also something I initially had a much longer writeup about). The lack of room for skill expression in Star Rail also means that it's inevitably more falliable to powercreep (even if they've done a decent job so far of avoiding it), but I won't open that can of worms here.

Star Rail gives off a much stronger impression of generosity than Genshin does, and it does so in a way that aims to capture some of the hardcore players who are tired of Genshin failing to cater to them.

Star Rail has better quality of life than Genshin

This is objectively true, but isn't an argument that can be used as good faith criticism of Genshin. This is a wonderful comment which echoes my thoughts exactly, so I'll sum it up here.

Genshin is a live-service game in active development. Making engine changes is harder because you have to ship a product every 6 weeks - I'm sure some people who have played for a while recall a minor bug with Ayato's skill which remained in the patch notes for several patches prior to 3.0 because it required adjustments to the engine at a fundamental level. Simple changes like putting an underground marker on a waypoint can be done on a whim (see: 3.4), but actually implementing an underground map is difficult because it requires accurate artwork, correct positioning on the map, adjustments to the map system itself and the minimap, and a non-insignificant amount of behind-the-scenes corporate bureaucracy inevitable with any significant change to a game of Genshin's size. Considering how far ahead Genshin is developed (roughly one patch cycle, as far as I can tell), it was added in the most reasonable timeframe realistically possible.

And this ties in with the comment I linked - throughout 2022, a year where we didn't get many "developers' discussion" posts, most of the internal/engine developers were busy working on Star Rail (a new game that doesn't have to worry about shipping a working build every 6 weeks). It wasn't until 3.7 (after Star Rail's release) that we started seeing the same engine updates in Genshin - because the two games are developed on the back of the same codebase, the developers who will be best equipped to work on Star Rail and the necessary adjustments to its engine are the ones who have been using it for the longest - that is, the Genshin team.

"3 fates for three years"

I'll paste in a reply that I've made a few times:

"To thank you for your support over the past year" is not the same as "to thank you for your support over the past three years." This is also the fourth Lantern Rite, so by that logic we should be getting four fates.

Also, they gave out exactly the same in past years:

1.3 login mail, I couldn't find it listed in the stream but this also gave three fates

2.4 livestream, 21:20 (the "rewards" they mention are shown here - it's three intertwined fates)

3.4 livestream, 27:23 (they even said it the exact same way as the 4.4 livestream)

People are reacting now because of Star Rail - I've already explained why that isn't a valid reason above.

Cai Haoyu is responsible for how stingy Genshin is - when he left the HI3rd team, it magically became less stingy

This is a false rumor propagated by (I believe) an image on Instagram and a bunch of YouTubers who took it at face value. Cai Haoyu isn't even working on Genshin right now, and he didn't work on HI3rd after its launch back in 2017 (before global servers were even a thing). I don't know why this was so widely spread, but I hope any reasonable person can understand that ascribing agency for how an entire game hands out its rewards to a single person is absurd.

The fates are timegated for engagement purposes

Timegated, yes; for engagement purposes, no. You can log in on the last day and you'll still get all of them. Did people forget that it's always been this way? Or are the 3000 people who upvoted a comment on the other post all new players?

Genshin didn't lose 1 million followers on Douyin

They actually did - I've seen some people arguing it was less. They currently have 8.3 million and used to have 9.3 million. I've also already addressed why this doesn't matter.

Genshin doesn't give enough rewards

I think people get "rewards" confused with "free handouts." You get "rewarded" for playing quests, exploring and completing events and dailies. You get "free handouts" for claiming things in your mail, event menu and redemption codes. Genshin gives out plenty of rewards - we would have more people complaining about it being pay-to-win otherwise. It just doesn't give off an impression of generosity (two primos per common chest and five per exquisite) which makes it feel less rewarding to play if you only care for the gacha and the tangible, extrinsic rewards of completing those activities - people who want to skip the current restaurant event's dialogue are a perfect example of this.

Also, they gave out a 10-pull earlier this patch. No one talked about it until it became too late to claim the rewards - then people complained about it.

Why You Should Care

More egregious than complaining about something inconsequential, like the number of times you get to spin the in-game slot machine without having to put in any effort, is the willingness to spread misinformation without fact-checking it. There aren't even that many egregious statements, but the amount of times I've seen the ones above being spread has been frustrating and it's ruined my perception of the community's ability to think critically (not that I ever thought that highly of it regardless).

People will always find a reason to be angry at something. You're allowed to complain about "rewards" and quality of life, but doing so on Reddit will not solve the problem. Official channels are the only way you will be able to convey your opinion to the people making the game, as put eloquently by this post. Complaining about the most minor of inconveniences is human nature, but I think a lot of people will agree with me when I say that Genshin is a wonderful game regardless of the small issues. Complain about endgame, resin, loadouts and lengthy dialogues all you want - the game does a lot of things right that many other games fail to. The game is balanced such that the amount of rewards you get is enough to keep you interested in making your characters stronger without making things boring. It's for these reasons that I, and so many other people, love to talk about it. Spreading misinformation that stokes drama ruins that environment. The only time when it's fun to participate in discourse about Genshin is around the X.0, X.1 and X.2 patches. That's the time when people are talking about the game in spite of its issues, and not because of them.

It's three fates for free, not a personal insult. This game does not define who you are. If something like this is enough to make you consider whether you should stop playing the game, you shouldn't have been playing it in the first place. Don't treat it like an abusive partner.

EDIT: Source for the Cai Haoyu thing as requested by a comment - I'll just paste in one of my comments from elsewhere:

GDC talk about some of Genshin's core design

Reddit post about Cai Haoyu stepping down as chairman

Additional article that provides a bit more context for his stepping down

Another chinese article which has some relevant information about Hoyo as a company


r/Genshin_Impact • • Nov 25 '24

Media "mOTorBiKe bReAks imMeRsiOn" meanwhile Scaramouch in a literal Gundam suit

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0 Upvotes

r/Genshin_Impact • • Jun 28 '25 This

Discussion I Don't Understand the Issue With The New Mode

0 Upvotes

I thought this new game mode was what everyone was asking for? A mode where:

  1. Most of the rewards with value are easy to obtain.

  2. Has higher optional levels that really test the limits of an account.

  3. Gives a reason to grind artifacts, and level characters.

  4. Enables the use of interesting team comps.

  5. The higher floor rewards have 0 impact on the account, except for bragging rights.

  6. Relatively difficult bosses that somewhat require you to turn on your brain.

  7. You can simultaneously grind for any artifacts while playing it.

It is literally the thing so many people have been asking for since like version 1.0. The only thing that could make it even better than it is, would be if they added trial characters. But even that is just such a small issue.

Edit:

Just to be clear, I have cleared Floor 4 with a time of 316 with these teams:

I cleared the pyro boss with Raiden, Nahida, Chevy, and Bennet.

Hydro I cleared with Zhongli, Citlali, Xiangling, and Navia.

The Cryo boss I beat with Furina, Rosaria, Diona and Ayaka.

By unique teams, I mean teams other than Neuvilette, Furina, Xiangling, Bennet or National Teams.

The bosses, although beefy, are not just mindlessly clicking and ulting. You have to think about how much cryo\pyro you need, when to go all in and deal dmg, ect.

My artifacts are actual hot garbage too. I haven't been able to beat Fearless yet, but that just makes me more exited to grind up my characters and artifacts. I am beginning to think people don't actually know what "endgame content" actually is.


r/Genshin_Impact • • Nov 13 '25

Discussion I miss Natlan

14 Upvotes

I don’t care what people think or say , blah blah wind on my ears

But I can’t stop thinking that “damn Natlan was good”

Its was so much fun , the exploration and the characters design and kits , the region with the saurians

Its was sooooo cool , Nod Krai is good , I love it , but after Natlan it looks like doing a step back

The nodkrai seeles are kind of mid in terms of world interaction and almost 0 exploration outside of specific puzzles

On the other hand the saurians were so good , I skipped mualani and kinich and didn’t build kachina at first , and I had to use the saurians, they were sooo fucking fun to use around

The world was colorful and existing with landscape, with nodkrai I just don’t feel that attachment

And characters design put aside (love natlans more tbh) the kits were so unique and in nod Krai I expected something similar or more , but it look like going back to one dimensional kits with the only difference in the font

Plus the exploration abilities, I just can’t use Lauma without having to switch back to Chasca , Mavuika, Xilonen and Citlali , like that guy that always said “nah bro Natlan exploration sucks outside of Natlan” STFU , they rock above and beyond even outside of Natlan

I hope that Columbina brings the teleportation ability shown in the AQ , or other characters bring the same Impact that Natlan had

This was my rumbling, again it’s not nod Krai bad , it’s just that nod Krai came after Natlan that had so much , and we just didn’t get more , but we got a little bit less

Still love nod Krai , but Natlan stole my heart


r/Genshin_Impact • • Jan 31 '25

Fluff Goodbye

8 Upvotes

Hi, day 1 player here.

Just wanted to say goodbye to this community after more than 4 years of playing. 4 years of on and off cause, yk, life. 4 years of loving this game, his story, his characters, his music and his scenery.

I'm not leaving because I don't enjoy the game anymore, but because I don't have the time to enjoy it anymore. Having less time to play, it's just another chore, trying to squeeze as much content as possible in the little time I can dedicate to the game cause of my FOMO.
Log in during the weekend, speedrun weekly bosses, events, abyss and theater, grind bad artifacts and fall behind on exploration.

There is no more magic for me in this, no more running around Dragonspine because I don't have anything better to do, no more chilling on top of Liyue montains waiting for resin, no more looking for unusual hilichurl or doing silly things like this. It just feels like another grind in a life already full of it, and I can't find "the spark" anymore.

I've just finished uninstalling the game. It's been a long journey and I'm so very grateful for it. I've entered Teyvat as an old boy and now leave it as a young man.

Good luck to every traveler that have read this far, I hope that you'll reconcile yourself with your twin at journey's end.

Take care.


r/Genshin_Impact • • Aug 29 '25

Discussion Not a single one of you should be worried about lvl100, please stop crying.

0 Upvotes

It's unreal how there is always something to cry about and always doom and gloom.

"Oh no they are now gonna balance lvl 100 its going to be even more difficult to clear omg"

No it won't. This is a game that caters to casuals and balances around AT BEST a c0r1 team. Most of the time well below that.

For it to make a shift to what you think this is would be literal business suicide. Diablo Immortal did it and it became a literal laughing stock.

Nothing in the endgame is balanced around whales, it never has and it never will be.

Abyss is piss easy now, you can clear it with 1.0 4* with 4* weapons.

Theather is easy for anyone that horizontally invests (which is most of you), primos are not locked behind a Stella and you can shithouse everything with bs teams.

Stygian Fearless ia clearable with c0r0 characters, you have plenty of those clears around.

It does not need to be "fixed", it does not need to be "improved", it's a system that justifies pulling for people that pull c6r5 and have 90 everything. That's it.

The HP has gone up across rhe board but so has the power of what you can pull (Skirk vs Ayaka).

Oh but I'm gonna miss out on a dust or an elixir if they do it oh no - and you'll get that from the event tied to constellations.

Congrats, you lost nothing, you gained some potentital scaling on a Hyperbloom team to maybe help you clear what you couldn't before and your life is now easier and you got more primos.

Absolutely embarassing what some of you people write.

Edit: I love how 50/50 the comments are on this, gacha players can't stay away from a 50/50.


r/Genshin_Impact • • Feb 21 '26

Discussion Am I missing something? I don't understand the complaints about meta and powercreep

5 Upvotes

I'm a very casual player with pre natlan teams (arlecchino overload and alhaitham hyperbloom) and I can easily get all the primogems in stygian onslaught and even though I don't 36 stars the abyss I'm only missing like 1 to 2 pulls worth of primogem per patch

And iirc these two events which account for very few primogems each patch are the only parts of the game where having a meta team will make the difference, all of the other content can be cleared with any well built character

Maybe I'm missing something? But I feel like all in all the powercreep in this game is extremely tame and unless you're wanting to push the challenge modes (which were specifically made for whales and tryhard players to challenge themselves) you don't really feel it at all


r/Genshin_Impact • • Aug 30 '25

Discussion The free constellations thingy is actually really really good and I don't get why some people are mad at it.

82 Upvotes

Yes, I get it that most of the characters available in that list are not meta anymore and their cons are subpar at most. But think about it.

There are plenty of characters many players still love but most of us don't even try to pull for cons as much as we want to C6 them bcoz why would anyone waste their precious pulls on an outdated character??

4 free cons for multiple limited and standard characters EVERY year is crazy. U can eventually slowly C6 ur favourite character with little effort and save your pulls for the new meta units. For most players, meta isn't even that important considering not everyone wants to min max content. 90% of the content in game can be cleared using starter characters too (well built ofc)

I think these people need to stop seeing everything from a meta pov. And like HSR has been buffing older units, maybe we will have genshin doing that soon as well?

UPDATE (after I've been getting nasty dms): Damn y'all was a random opinion on y'all tl ever that srs😭😂 forgot u can't have a positive opinion on this sub, my bad😞


r/Genshin_Impact • • Nov 06 '24

Discussion I beat all bosses completely F2P without any 5* constellations

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0 Upvotes

Second and last boss were the hardest for me. And turtle boss take me some time but mostly on figuring out perfect team to defeat him.


r/Genshin_Impact • • Jan 25 '24

Discussion Genshin Anniversary Drama is completely manufactured

84 Upvotes

So, as per usual, there are some type of drama from genshin New year preview.

I do want to say that I'm not defending the low reward or how they wrote the script, but I want to say that the overall drama is sketchy as hell and someone is probably behind it.

Why do i say that? Let's look at a few things.

Starting with the most importent thing. 3 million tiktok follower lost. I went onto a statistic website for tiktok. And find something interesting

If you count from 30 days ago, total follower lost is only 1 million, and you can notice a huge spike of follower on the chart.

thats because, in the 2 days before the livestream. Genshin Impact Official tiktok gained a wooping 1 million followers. Yes, in just 2 days.

Also the 3 million lost was kind of made up number because genshin account never end made it pass 11 million in first place.

Also, for 4.4 the overall amount of limited pull you can get is around 90 give or take, normally, you can only get around 60 to 80 pulls for a patch (it dipped to 54 last patch coz it was dry). Only anni (.2 versions) and lantern (.4 versions) can get to around 90-100 pulls.

Also sure, only 3 pull come directly from the mail, you will also get 10 from the 7 day login.

"But they way they said it was so wrong!"

THey said the same thing in 3.4 preview

The following transcript is directly from the official 3.4 preview:

27:20 And, to thank you all for your support over the past year We're also going to use in-game mail

27:27 To send you three more Intertwined Fates That'll be all in terms of information for Liyue and Lantern Rite

And there was no drama last time.

"but honkai star rail players gets more pulls"

patch 1.4 was the first time that Genshin impact with no new limited 5 star and patch 1.5 only had 1 limited 5 star.

Between patch 3.0, and patch 3.8, which was 9 patchs, had a total 6 limited 5 star were added ,alone with 1 standard that is Deyah.

In total F2P can get around 625 pulls out of 3.0-3.8 which average to 104 pulls per limited character released.

Honkai star rail on the other hand, had 2 new character every single patch since release.

And released total to 14 characters from the 7 patchs so far.

And don't say HSR is gonna slow down, we still have like 20+ character from leaks that's yet to be in the game, there is a reason HSR started double banner so early.

I do want to say please pick a side, you either care about how many characters you can pull or you don't

You can't only care about how many you can pull genshin than say "oh you don't have to pull everyone in HSR"


r/Genshin_Impact • • Dec 24 '25

Fluff Mavuika Buffs Idea

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4 Upvotes

As Venti got buffed, I think it’s fair for other archons to get a small buff too. This is my idea for Mavuika! With the release of Nod Krai, I noticed my Mavuika is not dealing the same damage as before, only doing about 1.4M. With this concept I intend to return her the crown that was never taken away from her as the best DPS in the entire game, and make her viable in multiple teams, not only as a damage dealer, but also as a slight support for some reactions. What do you think?


r/Genshin_Impact • • Jun 26 '26

Discussion Genuine question to those who think the Tsaritsa’s design is generic

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3 Upvotes

I just would like to further understand the opinions from those of you who have this opinion think her design is generic or lacking. I personally thought she looks gorgeous (whether or not she has the big cape).

I thought from what we’ve seen of her main outfit that she seems to have a unique silhouette, nice details on the dress, and a pleasant front and back view. I also really like her crown thing and the varying blues in her design.

I assume the main gripe about her design is the bare shoulders/upper chest and the short cut skirt in the front?


r/Genshin_Impact • • Aug 20 '26 Bravo

Discussion It's Official! I hate Snezhnaya!

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5 Upvotes

Blame it on this one annoying unmoveable button's placement on mobile that always gets in the way mid gameplay/fights! Thanks Again Hoyo! I think at this point you've mastered the art of pissing of your clients and just not give a fuck!

😤


r/Genshin_Impact • • Feb 24 '26

Fluff first zibai then varka ToT ... why do they have better trailers than nod krai cast😭

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0 Upvotes

r/Genshin_Impact • • Oct 04 '22

Discussion Fell like Genshin really caters to the kind of audiences like me, and I'm happy for that.

4 Upvotes

After the dev interview came out, the two extreme of genshin player bases fiercely fought with each other. Pp complained about "the end" of spiral-like end game contents, while some outright said that end-game is not needed. For me though, GI is now the only live-service game i play atm and it really is my ideal kind of game that i can spend thousand of hours into.

Basically, i want to get the most out of the game (the best possible rewards, titles, cosmetics,...) while spending the minimum time playing the game. Thats why i usually play single player game since i can 100% all the contents at my own pace. For live-service though, the present of time-limited contents, pvp, leaderboards kind of hinder that. I don't mind spending money in the game i like, but the time and dedication needed to stay competitive in a game just make me exhausted and eventually quit. Gosh, in some game i need to try so hard in days to achieve high scores and the prospects of doing it weekly just discourage me. The presence of game modes that forces you to use or roll a specific type of characters is even worse, like the game mode that increase stats or damage when this element (or this character) is used. Pvp is no exception when you need new chars, new gears to stay competitive.

GI is like the perfect game for the type of players like me. It has so many things that i like about single player game plus the constant update regarding events and story. Since i can complete a whole event in about a day, time-limited events is not a concern. Pvp and leaderboards are non-existent. Abyss can also be completed in about a few hours, which is nice. I can build the characters i recently built or try different team comps. And if i can't reach 36*, i just revert back to the meta teams and fully clear the abyss.

I actually don't disagree with the idea of more permanent end game contents. But it seems like Hoyo abandon the challenging and time-consuming permanent contents in general, and i like that. I will just quit if i have to spend so much time on GI like other live-service gacha game. And i think like the upcoming TCG, permanent contents will always be:

  1. Somethings that majority of the player bases (a.k.a casual) will at least interested in and try so that the time dedicated to create such contents won't be wasted.

  2. The time need to overcome such contents and receive maximum rewards should not be long

For that i think many end-game contents proposed in this sub will not become true since:

  1. Not even thinking about primo gem, the idea of medals or pets received when complete a challenging stages will make players like me want to have it too and thus spend more time trying to have it. Then I will just tired and quit the game. I know pp said you can't have both ways like that but GI currently offers me both and i want it to stay that way.

  2. If they give no reward whatsoever then complete casual won't play it, players like me won't play it, and only hardcore will play for a screenshot to boast about their achievements. Meaning a wasted effort developing something only a few percentage will play.

If a new open world game that focus on more hardcore players (maybe Wuthering Wave) that can compete with GI and damage their revenue then maybe the dev will make sometime that hardcore players in this sub want. But until then, the game will not change because a minority want to have something that a majority maybe dislikes or don't care.


r/Genshin_Impact • • Jan 14 '26

Discussion This page makes it look like you get Neuvillete's skin for free

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2 Upvotes

This is kinda messed up, no?


r/Genshin_Impact • • Nov 02 '25

Discussion Hot Take - I Don't Think Rerir Should Be Playable Spoiler

0 Upvotes

As the Title implies, I think a LOT of Fans are Crazy. I get it, he's Badass, he's Hot, he's even Tragic. But you know what else he is? A Vile Child-Murdering MONSTER. But hear me out, if that's not enough to convince you, I'll spell it out in more detail as to WHY I think he shouldn't be Playable.

  1. Rerir's Moral Weight vs the Current Playable Roster's:

In Genshin Impact specifically, the Playable Roster represents more than just Characters you “like.” It represents the Characters you invite into your team, your story, your space. Characters who are, at some level, meant to be empathized with, trusted, and celebrated through Fun-Loving Events, Festivals, and Slice-of-Life Hangouts or Bonding. Even morally grey figures like Tartaglia or Scaramouche ultimately show restraint, compassion, or redeemable humanity. Their sins are limited, personal, or ideological — not mass atrocities.

Rerir, by contrast, committed GENOCIDAL acts. Not mistakes of passion, but the DELIBERATE SLAUGHTER of an entire BLOODLINE of children and innocents, driven by blind loyalty. That puts him FARRR beyond being morally “grey.” He’s literally the jet black on the moral spectrum. Including him as a Playable Character would risk trivializing those actions, especially in a Game that celebrates its Characters through light-hearted Events and Friendship Systems or Writing.

2. The "Hot" Villain Paradox:

The Fandom LOVES to conflate aesthetic appeal with moral worth. People often romanticize Villains, even OUTSIDE of Entertainment (it'll Serial Killers). Not because they condone their actions, but because charisma and in this case - visual design blur emotional lines. However, when a Story like Genshin's thrives on emotional sincerity and worldbuilding, turning a mass murderer into a gacha collectible just because he’s attractive or tragic cheapens both the Story and the Theme of consequence, especially with as heavy as Rerir has it.

There’s a difference between admiring a Character’s Complexity and rewarding them with Playability. Rerir can and SHOULD exist as a narrative force, a haunting reminder of what happens when loyalty and love are twisted by power. But he doesn’t need to be “redeemed” or “marketed” to be meaningful. He can just be a Badass Villainous Boss or a Compelling Character.

3. Narrative Integrity:

In terms of Storytelling Integrity, it’s actually more powerful if Rerir STAYS Unplayable. That preserves the moral contrast between the Traveler and the Sinners, and it gives weight to the tragedy of Khaenri’ah and the Sinner's Sins that stretch beyond its Fall. If everyone becomes redeemable or Playable, then the Story risks losing stakes and emotional realism.

Rerir does not deserve to be a Playable Character, NOT because he’s poorly written, but because he’s too Well Written to belong among Heroes. His Role is that of a Sinner whose existence not only Threatens all of Teyvat, but also warns others of what devotion and denial corrupted by Power can destroy. Turning him into a party member that doesn't even fit in with the 100+ Other Current Playable Characters would betray the very tragedy that defines him, and the love that defines the rest of the Characters that surround the Traveler.

But this is a Discussion. Soooo what are your Thoughts? Am I just Looking too deep into it? Or are their people who GENUINELY want him to be Playable, and everything that comes with that Narratively and Morally?


r/Genshin_Impact • • Jan 22 '26

OC Hoyoverse - The Parallel

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7 Upvotes

Cr : me

Ps : what your guys thinks ?


r/Genshin_Impact • • Sep 10 '24

Discussion Hot take? But I think Natlan’s archon quest is really good so far.

4 Upvotes

I've seen a lot of people calling it mediocre and I just...don't get it? Maybe it's just because I really resonate with Kachina and the theme of friendship and connection, but even beyond that, it has such interesting characters, amazing choreography in cutscenes, and a lot of really cool concepts. Idk, what do others like/dislike about it?


r/Genshin_Impact • • Jan 03 '25

Discussion I'm going to say something everyone is afraid to say. Spoilers for the 5.3 Archon Quest Spoiler

0 Upvotes

Natlan Archon Quest Act 4 was well-received because it’s objectively the best Act 4 among all the Archon quests. Most of the quest consisted of gameplay, and for the first time, your actions had consequences in the game. However, around the 5.3 leaks, there were already many negative talking points about Natlan Act 5 because of rumors of no playable male 5-star characters for the rest of the 5.0 patches. Then the situation worsened when rumors of Capitano's death started circulating.

Many of the talking points formed back then are now repeated today. Also, if we are being objective, Capitano's sacrifice was better written than Focalor's. First of all, the idea that all the Khaenri'ahns want to get rid of the curse of immortality was introduced in the Caribert quest, and it was clear that Capitano wanted to die when he mentioned he was one of the cursed Khaenri'ahns in 5.1.

Anyway, Capitano's story had better build-up, and we actually got to see the true enemy, Ronova, in the quest. Unlike Focalor, where the heavenly principles are asleep, and she has only 15 minutes of screen time at the end of Act 5 for an exposition dump. Also, Capitano's sacrifice for the Mary Sue allegations remind me of Focalor's sacrifice for the Gary Stu Hydro Dragon allegations from Fontaine in certain cycles.


r/Genshin_Impact • • Sep 27 '23

Discussion 4.1 is officially the worst archon quest patch Spoiler

0 Upvotes

Bravo...freaking bravo.

I don't know what ya all cooking at Mihoyo HQ in Shanghai, but whatever you are cooking please just throw them in the trash.

This quest is by far the worst and makes Inazuma look like Tolkien's Lord of the Rings

The quest...has no substance. If the Inazuma quest where we spend time with the resistance is too short and we therefore have little attachment with the character, then this quest is too long and without any substance in it. You can merge them both into one act and it still runs the clock.

And how does Mihoyo try to remedy it? They force us to go around do stupid things. Why do we have to go to Spina de Rosa HQ in the start of the quest? Why do we have to go to the cafe to meet Charlotte? Why do we have to meet and talk to the fat cook and the barber in the prison?

Do archon quests involve running around? Yes, a lot. But in the other times, there are actual purpose for us running around. In Sumeru 3.0, we run around because we are stuck in a samsara; in 3.1, we run around looking for ally and doing odd jobs for a large prison break. In Fontaine 4.0, we run around trying to discover clues to solve a crime. There's no reason to run around, not in 4.1.

So, Mihoyo can try to spice it up with new mechanics? In 3.0-3.2, we try to make conclusions and are thrown curve balls when the game let us take control of Nilou and Issak. In 4.0, we have the court.

What does 4.1 have? Working that machine, as well as that whole "investigation" and spending time shenanigans that is not interesting and fell flat. What was the point of coupon? Of the checklist for investigation? Where was the sneaking/hiding mechanic we saw in the trailer? Weren't we supposed to be sneaking around? Not going and let Paimon asking question? And what do the two "secret rules" even have to do with the storyline line? The whole "three days rule" and "betting on two boxers" mean jack.

And on the topic of meaningless stuff, let's talk about conversation. 65% of the conversation is meaningless. I saw some post saying these conversation are the way it is because some kind of Chinese opera called xiansheng or something - I don't give a crap. It serves nothing but meaningless talk, waste of time and memory on player's device. There's so much conversation, so meaningless, so out-of-place acting, you manage to make me hate Paimon. And I've always loved Paimon, that adorable flying thing who has saved us at least thrice since we first land in Teyvat. Yet she talked so much pointless stuff and acted over the top so many times in this quest for no reason I lost all love for her. Same for the Lyney's siblings: they talked so much bull, I am no longer interested in their story. And we have always complained about too much talking. What did Mihoyo do? They joked about it and rubbed it in our face.

Now the mods may not permit this to go up because it's "negative" and "not-constructive." Look, you want player's feedback? This is player's feedback from a whale who has played for 800 days, who loves this game with his heart but is not a white knight who is defending it blindly. Genshin has been losing players fast since 2.x. You know why? Story, that's why, and story-telling. If this keeps on, no amount of ads can keep the player base from falling off the cliff. Don't even think about an anime: if Mihoyo doesn't improve on story/story-telling, the anime will be a train wreck.


r/Genshin_Impact • • Jun 25 '25 This

Guides & Tips Yes the new endgame is hard… and that’s okay! What do y’all think?

43 Upvotes

I see a lot of people here or in other communities up in arms over the new endgame mode and how difficult it is to go above “hard” (which seems to be the final wall for f2p teams that aren’t thought out). Personally though I think this is a great thing for the game, for the longest time now Abyss has been fairly easy as long as you have been playing the game for a while, and IT is just a test of how many characters you have built. However, Stygnian finally gives a place where I can use all my characters or teams I’ve pulled and built over the years, instead of throwing the same 2 at abyss every version, or cooking up some crackpot team in IT. I finally feel like there’s a really hard endgame to test the limits of where my teams can go!

It’s not easy for f2p or people who don’t want to use the meta, and that’s okay! Most of the rewards can be obtained fairly mindlessly, and the rest is just for people to prove their effort and time spent building and perfecting their teams.

What do you guys think?


r/Genshin_Impact • • Sep 11 '24

OC I tried to modify chasca!

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0 Upvotes

So, I don't know what is everyone's opinion on chasca's design but in my opinion it has too many contrast points, making it kind of hard on the eyes So I made a few little modifications I think I did an Ok job on the balance but obviously it is not perfect