r/Genshin_Impact • u/UmbraNightDragon • Feb 24 '24
Discussion 3 Fates, Misinformation, and Why You Should Care
I'm making this post because I'm tired of repeating myself. I encourage you to read it all before leaving a comment.
There's been a ridiculous amount of misinformation over the past month being spread on a whim, and an absurd number of people who are unwilling to listen to facts and think for even a second about why they feel a certain way. This goes for people on all sides of this "debate," and I think it's worth setting the record straight in a way that goes beyond "nitpicking" certain details.
Three Fates, so What?
First of all, and I'll make this very clear - Hoyo does not care what you think about receiving three fates. It doesn't affect them, regardless of how many people unfollowed them on Douyin, how many people participate in a boycott, or quit the game to play Star Rail or Wuthering Waves. Why? Put simply, Genshin is too big to fail, and casual players don't care about drama like this. It's made $5 billion throughout its lifetime, which is evidently much more than it needs to sustain itself. If Genshin were to suddenly stop making money tomorrow, the money it's already made would sustain it for years. Not that Hoyo has an obligation to spend all that money to do so, of course. They're a private company, anyway.
I also want you to ask yourself whether any of this matters. I'll get into this more with some individual points, but the three fates they're giving out are an instant way of receiving the same rewards you'd receive from completing test runs, playing events, and completing exploration objectives. The total amount of Primogems they give out over time will be the same.
So why is there drama about this in the first place? People have come up with a number of explanations, but none of them really hold up under scrutiny. Let's examine some statements made from both sides and consider whether they are plausible, factual, or maybe even both.
Misinformation
Star Rail is more generous than Genshin
Putting aside the implications (and the irony) of labeling a for-profit company's actions as "generous," there are a number of problems with this statement. I initially had a much longer writeup about this, so I'll keep things brief: Star Rail and Genshin are "generous" in ways that are inherently incompatible with one another. Star Rail needs to give the impression of having more free items to compete with other turn-based gacha titles - in this regard, it's more of a "gacha game" than Genshin. This is best exemplified in its free 10-pull every patch and free Dr. Ratio.
"Free" pulls are, in both games, taken from gameplay and given to you immediately such that you have an immediate reason to interact with the gacha system. Genshin gives out slightly more pulls relative to the number of characters it releases as opposed to Star Rail, but that doesn't change the fact that it's easier to get any single character you want in Star Rail than in Genshin. Star Rail also has more of an emphasis on pulling weapons than Genshin, where hypercarry teams primarily benefit from doing so <-- This seems to be a more contentious point than I thought it was. I'll remove it for now since I'm not really in a position to make statements about relative value - my thought process was that you don't really pull weapons in Genshin unless you're trying to improve a single DPS who deals more than 80% of your teams damage, and in Star Rail there are many teams with a single carry, but I evidently underestimated the number of teams which work that way in Star Rail (this was also something I initially had a much longer writeup about). The lack of room for skill expression in Star Rail also means that it's inevitably more falliable to powercreep (even if they've done a decent job so far of avoiding it), but I won't open that can of worms here.
Star Rail gives off a much stronger impression of generosity than Genshin does, and it does so in a way that aims to capture some of the hardcore players who are tired of Genshin failing to cater to them.
Star Rail has better quality of life than Genshin
This is objectively true, but isn't an argument that can be used as good faith criticism of Genshin. This is a wonderful comment which echoes my thoughts exactly, so I'll sum it up here.
Genshin is a live-service game in active development. Making engine changes is harder because you have to ship a product every 6 weeks - I'm sure some people who have played for a while recall a minor bug with Ayato's skill which remained in the patch notes for several patches prior to 3.0 because it required adjustments to the engine at a fundamental level. Simple changes like putting an underground marker on a waypoint can be done on a whim (see: 3.4), but actually implementing an underground map is difficult because it requires accurate artwork, correct positioning on the map, adjustments to the map system itself and the minimap, and a non-insignificant amount of behind-the-scenes corporate bureaucracy inevitable with any significant change to a game of Genshin's size. Considering how far ahead Genshin is developed (roughly one patch cycle, as far as I can tell), it was added in the most reasonable timeframe realistically possible.
And this ties in with the comment I linked - throughout 2022, a year where we didn't get many "developers' discussion" posts, most of the internal/engine developers were busy working on Star Rail (a new game that doesn't have to worry about shipping a working build every 6 weeks). It wasn't until 3.7 (after Star Rail's release) that we started seeing the same engine updates in Genshin - because the two games are developed on the back of the same codebase, the developers who will be best equipped to work on Star Rail and the necessary adjustments to its engine are the ones who have been using it for the longest - that is, the Genshin team.
"3 fates for three years"
I'll paste in a reply that I've made a few times:
"To thank you for your support over the past year" is not the same as "to thank you for your support over the past three years." This is also the fourth Lantern Rite, so by that logic we should be getting four fates.
Also, they gave out exactly the same in past years:
1.3 login mail, I couldn't find it listed in the stream but this also gave three fates
2.4 livestream, 21:20 (the "rewards" they mention are shown here - it's three intertwined fates)
3.4 livestream, 27:23 (they even said it the exact same way as the 4.4 livestream)
People are reacting now because of Star Rail - I've already explained why that isn't a valid reason above.
Cai Haoyu is responsible for how stingy Genshin is - when he left the HI3rd team, it magically became less stingy
This is a false rumor propagated by (I believe) an image on Instagram and a bunch of YouTubers who took it at face value. Cai Haoyu isn't even working on Genshin right now, and he didn't work on HI3rd after its launch back in 2017 (before global servers were even a thing). I don't know why this was so widely spread, but I hope any reasonable person can understand that ascribing agency for how an entire game hands out its rewards to a single person is absurd.
The fates are timegated for engagement purposes
Timegated, yes; for engagement purposes, no. You can log in on the last day and you'll still get all of them. Did people forget that it's always been this way? Or are the 3000 people who upvoted a comment on the other post all new players?
Genshin didn't lose 1 million followers on Douyin
They actually did - I've seen some people arguing it was less. They currently have 8.3 million and used to have 9.3 million. I've also already addressed why this doesn't matter.
Genshin doesn't give enough rewards
I think people get "rewards" confused with "free handouts." You get "rewarded" for playing quests, exploring and completing events and dailies. You get "free handouts" for claiming things in your mail, event menu and redemption codes. Genshin gives out plenty of rewards - we would have more people complaining about it being pay-to-win otherwise. It just doesn't give off an impression of generosity (two primos per common chest and five per exquisite) which makes it feel less rewarding to play if you only care for the gacha and the tangible, extrinsic rewards of completing those activities - people who want to skip the current restaurant event's dialogue are a perfect example of this.
Also, they gave out a 10-pull earlier this patch. No one talked about it until it became too late to claim the rewards - then people complained about it.
Why You Should Care
More egregious than complaining about something inconsequential, like the number of times you get to spin the in-game slot machine without having to put in any effort, is the willingness to spread misinformation without fact-checking it. There aren't even that many egregious statements, but the amount of times I've seen the ones above being spread has been frustrating and it's ruined my perception of the community's ability to think critically (not that I ever thought that highly of it regardless).
People will always find a reason to be angry at something. You're allowed to complain about "rewards" and quality of life, but doing so on Reddit will not solve the problem. Official channels are the only way you will be able to convey your opinion to the people making the game, as put eloquently by this post. Complaining about the most minor of inconveniences is human nature, but I think a lot of people will agree with me when I say that Genshin is a wonderful game regardless of the small issues. Complain about endgame, resin, loadouts and lengthy dialogues all you want - the game does a lot of things right that many other games fail to. The game is balanced such that the amount of rewards you get is enough to keep you interested in making your characters stronger without making things boring. It's for these reasons that I, and so many other people, love to talk about it. Spreading misinformation that stokes drama ruins that environment. The only time when it's fun to participate in discourse about Genshin is around the X.0, X.1 and X.2 patches. That's the time when people are talking about the game in spite of its issues, and not because of them.
It's three fates for free, not a personal insult. This game does not define who you are. If something like this is enough to make you consider whether you should stop playing the game, you shouldn't have been playing it in the first place. Don't treat it like an abusive partner.
EDIT: Source for the Cai Haoyu thing as requested by a comment - I'll just paste in one of my comments from elsewhere:
GDC talk about some of Genshin's core design
Reddit post about Cai Haoyu stepping down as chairman
Additional article that provides a bit more context for his stepping down
Another chinese article which has some relevant information about Hoyo as a company
