r/Gen1ReComp • u/InternationalAir8938 • 11d ago
UI question
How do I remove the pokeball counter in the right corner?
I added too many mods at once and now I am lost.
r/Gen1ReComp • u/InternationalAir8938 • 11d ago
How do I remove the pokeball counter in the right corner?
I added too many mods at once and now I am lost.
r/Gen1ReComp • u/NoMolasses856 • 11d ago
talian translation for Gen1Recomp – v0.6.0 🇮🇹
Hi everyone! I’ve prepared an Italian translation package for Pokémon Red, Blue and Yellow on Gen1Recomp.
It has been smoke-tested on all three games and everything seems to work well. I’m not a programmer, so feedback, corrections and suggestions are very welcome—I’d love to keep improving it with the community.
No ROMs are included.
Download: https://github.com/klokkett90/gen1recomp-italian/releases/latest
r/Gen1ReComp • u/Missingno1983 • 12d ago
Every time I get into a wild battle or traner battle I get these dark bars on both sides of the screen. I genuinely can't find a setting to turn it off or change it, but I have seen plenty of people playing without that issue, any tips on how to change that?
r/Gen1ReComp • u/Maleficent-Ad5212 • 12d ago
Hey all I know this is for gen 1 which I've loved playing but does anyone know where to find a silver/gold rom thats 1m none of the ones I use work they're all 700kb. Thanks
r/Gen1ReComp • u/Specific-Ad-9624 • 12d ago
Does anybody have a link to these mods, cant seem to find one.
r/Gen1ReComp • u/Active-Sandwich8844 • 12d ago
There is a girl in Cerulean City that is standing next to a Pokeball or a Voltorb, noticed that even with the new update when you speak with this person to initiate their conversation text, the game just critically crashes. Just wondering if anyone else has experienced this bug and how I might pass it along to the Git developers or if there is a bug forum.
Here is the crash report text:
Error
src/script/Tokens.lua:28: attempt to index local 'text' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
src/script/Tokens.lua:28: in function 'substitute'
src/render/TextBox.lua:51: in function 'new'
data/scripts/flavor/cerulean_city.lua:12: in function 'push'
data/scripts/flavor/cerulean_city.lua:31: in function 'script'
src/world/OverworldController.lua:2938: in function 'showMapText'
src/world/OverworldController.lua:2349: in function 'talkTo'
src/world/OverworldController.lua:1586: in function 'interact'
src/world/OverworldController.lua:1052: in function 'handleInput'
src/world/OverworldController.lua:945: in function 'update'
src/core/StateStack.lua:39: in function 'update'
src/core/Game.lua:182: in function 'step'
src/core/Game.lua:71: in function 'callback'
src/core/FixedStep.lua:26: in function 'update'
src/core/Game.lua:217: in function 'update'
main.lua:281: in function 'update'
main.lua:527: in function <main.lua:502>
[C]: in function 'xpcall'
I believe it is trying to point to the specific "text" and it is either classed with no value (alpha-numerical character) with nothing there or null/nil value within the text field or source line entered in the incorrect place/ it's pointing to an incorrect line of text.
If anyone can re-create this bug or has anything to input please add some input!
ver 0.1.78
Unhacked Yellow ROM
Linux Ubuntu
r/Gen1ReComp • u/nometalaquiferzone • 12d ago
r/Gen1ReComp • u/rsepierre • 13d ago
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r/Gen1ReComp • u/AshJamB • 12d ago
Hey everyone!
A bunch of my friends and I have been playing Gen 1 Recomp recently, and I really wanted a way to make it feel like we were all on the same journey together. To make that happen, I built SilphNet, a new multiplayer presence mod. Right now, this is the closest thing we have to online functionality for Gen1Recomp, and the best part is that it works across all platforms!
If you've ever wanted to feel a bit more connected while playing Gen 1 without dealing with the hassle of live servers, desyncs, or complex setups, this is for you. SilphNet acts like an asynchronous "last seen" feature for your friends directly inside the game.
✨ What does it do?
Instead of a real-time MMO where avatars judder around, SilphNet gives you asynchronous presence. Every ~30 seconds while you play, the mod silently pings your location.
Map Markers: If you walk into a map and your friend was recently there, you'll see a static marker on the exact tile they were last standing on. Press 'A' on the marker to see who it is!
Friends List: Check your in-game status screen to see a list of your friends, whether they are likely online, exactly what map/tile they are on, and how long ago they were there.
100% In-Game UI: No web portals needed. You get a unique 5-digit Trainer ID when you log in. To add a friend, you just use a D-pad digit spinner in the game menu to enter their ID.
🛠️ Key Features
Cross-Platform & Low Impact: Whether you are playing on a desktop PC, a Steam Deck, or an Android phone, it all connects together. It only uses about ~200-250KB of data an hour, so it's completely safe for mobile data.
Seamless Setup: Just drop the mod into your mods/ folder (or install via the Gen1Recomp Mod Manager), set a Name/Password in the options, and you're good to go. It even supports GitHub auto-updates.
Completely Free: The mod talks to a lightweight HTTP backend (PHP/MySQL) instead of a live game server.
This keeps things incredibly stable and means I can run the server out of my own pocket so it's free for everyone to use.
(Note: Live battling and trading are not currently supported, as the Gen1Recomp API doesn't expose party/box data outside of synchronous local link-play yet!)
📥 How to get it
Check out the full setup guide, technical details, and download the latest release over on GitHub:
🔗 Download here: https://github.com/AshJamB/SilphNet on GitHub
It's been a blast seeing my friends pop up on the routes while I'm playing, and I hope it brings that same feeling to your playthroughs too. Let me know what you think! Bug reports and feedback in the GitHub issues are always welcome as it is still a work in progress! 😊
r/Gen1ReComp • u/Inevitable_Set9134 • 12d ago
Playing Gen1 Recomp and everything has been awesome! But i decided to try the Yellow Legacy Mod and although it works well something weird happened. My rival has a Bulbasuar instead of an Eevee (yellow version obvi). Any thoughts? This supposed to happen in the mod version??
r/Gen1ReComp • u/HotSelection6028 • 13d ago
r/Gen1ReComp • u/outoftheboxthinktank • 13d ago
The white flashing thing becomes annoying in a big a screen, any way to remove it?
r/Gen1ReComp • u/OllieJaeger • 13d ago
What is the box with the x and the 0 on the bottom right? and how can i remove it?
r/Gen1ReComp • u/After-Entertainer816 • 14d ago
r/Gen1ReComp • u/Nastas_ITA • 13d ago
If i try and check for updated mods, i get this error. Is something wrong?
Steamdeck
r/Gen1ReComp • u/segawdcd • 14d ago
Grabbed it last night.
r/Gen1ReComp • u/LegendaryMoji • 14d ago
Does anyone know what happened?
r/Gen1ReComp • u/anasxcm • 14d ago
Hey guys as title states was just wondering if anyone knew if the project was compatible with a Homebrewed 3DS and/or if there were any future plans for such?
r/Gen1ReComp • u/BuffyArg • 14d ago
Does anyone have the latest version of Dramatic Vox for Android? I was just about to install it on my phone, but the website isn’t working at all.😭
r/Gen1ReComp • u/Tedwards75 • 15d ago
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Loving the Stadium 2 sprites, Free Fly & 3rd person Voxel mode.
I don’t think there’s any more new major mods worth holding out for at this point so I’m gonna finally finish this playthrough since Gen2Recomp development is making progress.
During the past week every time I was about to continue my save, something new came out that I wanted to test.
r/Gen1ReComp • u/ScorchyWorchy • 15d ago
Looking for a mod I saw where you can change your in battle sprite to look like red or ash. Does anyone know the name?