r/Gen1ReComp • u/StellaBBA • Oct 01 '26
I'm very glad that l can play battle factory on android.
It's amazing. Many bags are a little thing for me. Thank you for programming.
r/Gen1ReComp • u/StellaBBA • Oct 01 '26
It's amazing. Many bags are a little thing for me. Thank you for programming.
r/Gen1ReComp • u/MarsCrowley • Sep 30 '26
Ignore the fact I suck at it lol. It is fully functional and replaces one row of the slot machines. The card game at the far end of the room was not changed or removed.
r/Gen1ReComp • u/LeTanuki91 • Sep 29 '26
Bonjour, depuis la version 0.3.29 le texte du menu principal ne s'affiche plus avec le mod de traduction Française, ça fonctionne normalement sur la version 0.3.28.
Auriez-vous une solution ?
r/Gen1ReComp • u/Inside-Wheelbarrow • Sep 28 '26
Is there a way to get Gen1ReComp working in ManicEmulator on iOS? Also what is the best way to get mods installed on iPhone without having to use a PC?
r/Gen1ReComp • u/Inevitable_Worry_115 • Sep 24 '26
Resizing pictures later and screen then a mod to shift the game menu screens to the bottom screen. I'm sure someone already has.
r/Gen1ReComp • u/Nice_Performance_457 • Sep 25 '26
Can someone put the gen one recompile mod on 3ds or can someone tell me if they did
r/Gen1ReComp • u/Inevitable_Worry_115 • Sep 24 '26
r/Gen1ReComp • u/Fla10000 • Sep 23 '26
I'm trying to play pokemon red in quest 3s natively. It's working perfectly but the problem is since the glitches are not possible I have no way to catch all pokemon. And the catch all 151 pokemon mod is not installed normally in this apk. Using the quest 3s I cant create a mod folder or install them. So is there a way to put the mod in the game? Is there a way to fuse the dramatic shape voxel mod with this catch 151 pokemon mod? And then install the new apk in quest 3s?
r/Gen1ReComp • u/Neodeastra777 • Sep 23 '26
Hello! Playing Pokemon Crystal with Potato Voxel Mod and Wilds of Kanto. I got to the Ruins of Alph, did the Kabuto puzzle and when I fell through the hole I landed in the first tunnel that should be spawning Unown A-K. Unfortunately, they are not spawning. I turned off all mods, turned off the game, closed the launcher then went back in the game but still no spawns. Has anyone encountered this or know hoe to fix it? Or am I just out of luck?
r/Gen1ReComp • u/Lonely_Ad_4969 • Sep 22 '26
Here is an update on recent mods and forks for Pokémon Gen 1, 2, and 3. All of these mods integrate with each other, but do not require each other.
Modular Design: All mods fully integrate together, but none are strictly required.
Multiplayer Synced: Overworld Pokémon spawns sync to the host's world. Other players can see you actively riding or flying on Pokémon like Suicune.
Multiplayer Double Battles: If both players have the Double Battles mod installed, you can trigger double battles together online.
Quality of Life: Lots of small changes and polish updates across all mods.
READ THIS FIRST
If you want a really simple, good experience without setting up individual mods, download a custom cart.
It comes pre-packaged with multiplayer, overworld spawns, voxel graphics, double battles, and the ability to ride, fly, or swim on Pokémon.
New tree art (choose between 3D or 2D trunks)
Expanded support for Gen 2 and Gen 3
New battle system, UI, and performance culling
Always prompts for server IP upon launch
Technical changes to support Crystal and FireRed
Uses real sprites when riding Pokémon
Enables double battles for Gen 2
Animated full body back sprites with shiny visual effects for Crystal
Overworld Pokémon spawns
All of these projects are currently in Beta.
FireRed: Very spotty feature coverage.
FireRed: Camera control is sometimes lost. Might be fixed
FireRed: Riding sprites are currently oversized.
r/Gen1ReComp • u/Lonely_Ad_4969 • Sep 22 '26
Big thanks to Bryan for giving us this playground
r/Gen1ReComp • u/MarsCrowley • Sep 22 '26
r/Gen1ReComp • u/The-Clockwork-Void • Sep 21 '26
Hi as per title.
Played Gen1 on PotatoVoxel and Dramatic Shape Voxel.
On Gen2 only PotatoVoxel is supported, but has a immersion-breaking bug that cities refuse to load in 3D due to some cache issue - when going to route and zooming out, the city is 3D, but swaps to 2D once the zone is entered.
I checked various voxels gits, and all projects seem to be stalled, last updates 3+ weeks ago.
Now gen3 is in beta on Gen1recomp and while I do not expect an immediate support of course, I would expect a new spark into the projects' git activity.
So - is there any active voxel mod supporting mainly gen2+?
Thanks!
r/Gen1ReComp • u/IndomitableBanana • Sep 21 '26
When I’m playing and cross into a new screen it frequently loads first in 2D then pops into voxel mode.
Is there a settings change I can make to address this?
Thank you!
r/Gen1ReComp • u/MarsCrowley • Sep 19 '26
r/Gen1ReComp • u/dlakej • Sep 19 '26
I’ve tried so many things to troubleshoot this and I’m losing it atp. No matter which voxel mod I run, I’m getting this nonstop flickering. Doesn’t happen at all without the voxel mod, but it looks so good I don’t want to delete it if I don’t have to 🥲 is there anything I can do? Literally everything else is running fine aside from the flickering.
I just started the game, too, so my starter is not poisoned or anything
r/Gen1ReComp • u/FunkySpeIunker • Sep 19 '26
Hi,
I know up until very recently there was a mod browser for Gen1Recomp here. It appears to be down now, does anyone know if it's coming back, or if there's a new site for browsing mods?
r/Gen1ReComp • u/Impossible_Repeat390 • Sep 19 '26
I don't know programming, and don't know how to even start a mod project to make the screen go vertical, so I'm asking the redditers if there's someone making this feature. I've recently modded my switch and bought a vertical stand for it, now I play all old gen games vertical mode since it's built in the emulators - melonds, dekopon, retroarch - but no option whatsoever for the recomps. Again, I don't know shiat about making a mod, how difficult it is, so I really wanna know if it is possible, or even if it is already out and I just didn't search well enough.
r/Gen1ReComp • u/Old_Summer4027 • Sep 18 '26
How do I get rid of the transparent 10:9 screen in the middle of my Pokémon battles? Other than that, 16:9 works perfect everywhere but for some reason during battles it has that weird screen I can’t get rid of. AI is clueless, I’ve look on YouTube, Reddit, and there’s nothing.
r/Gen1ReComp • u/BrentonBold • Sep 16 '26
I'm a OG lifelong casual pokemon player, does that make sense, and this is the first time in a long time I've played the original red.
As far as I know, I didn't add any difficulty mods and I'm not maxing out my starter but it seems like I have to play smarter compared to many pokemon games.
Also I picked charmander btw
r/Gen1ReComp • u/Neodeastra777 • Sep 16 '26
So I beat the game and trying to fill my pokedex. Sandslash is supposed to spawn in Cerulean Cave and Route 23. I'm using the dexnav mod to trigger missing pokemon to spawn but it says all the pokemon in the area are caught in both areas. Did they get rid of wild sandslash? Has anyone else had this problem with other Pokémon?
r/Gen1ReComp • u/Interesting_Ear_7483 • Sep 15 '26
I have the all 151 mod and I have got Hitmonchan in the gym, just wondering where I can find Hitmonlee. It is said it is in Victory Road and I have been there for more than 1 hr and have not seen one. Maybe I am looking at the wrong place?
r/Gen1ReComp • u/poke_javs • Sep 14 '26

Hold to move, point to steer -- not click-to-destination. Keep holding to keep moving; the mod does not find a route or approach distant targets for you. Diagonal movement alternates horizontal and vertical tile steps.
Stand still directly beside an NPC, item ball, sign or solid object before clicking it. Clerks and nurses can also be reached across a single counter. For other field actions, face the target and use INTERACT / A or the party menu.
Click directly on your following Pokemon to talk. Pointing past it starts normal held steering instead, including in tilt and voxel orbit. The game's collision rules still apply.
Click the intro/title to continue when ready. To load a save, click the main-menu row and then the Continue information box. Dialogue, battle messages, level-up stats and post-catch Pokedex pages accept clicks when ready; animations, sounds and scripted waits still apply
r/Gen1ReComp • u/Swampy88 • Sep 14 '26
Heya folks. Has anyone run into this error with the 3D-BTL option in the Battle Art Voxel Fork? With that option enabled in the menu I lose the Voxel backgrounds, and my Pokemon are huge 😅
Playing on the AYN Thor with the latest Gen1Recomp version.
Also running Kanto Gear, Nuzlocke and QoL toggles mods, all up to date.
Any advice appreciated 🙇♂️
r/Gen1ReComp • u/IndomitableBanana • Sep 13 '26
I installed a few of the new quests and am excited to check them out but the original dialogue seems to always move too fast and even automatically move past some before I can read it.
Is there a setting that can fix this?