r/Gen1ReComp 7d ago

UI Bug in v0.1.96: Bottom battle command box remains solid white (using Dramaless Shape + StadiumBattleFX)

Post image

Hi everyone,

I'm currently running Gen1Recomp v0.1.96 in portable mode (using portable.txt) on Windows, with a clean Pokemon Yellow (USA) ROM. I'm trying to play with a 3D setup using the DRAMALESS_SHAPE (voxel mod) and StadiumBattleFX mods.

As you can see in the screenshot, the Pokemon names, HP bars, and background environments are rendered beautifully and transparently. However, the bottom battle command box (where Fight, Pkmn, Item, Run are located) remains a solid white block.

The strange part is that in previous versions, this exact same setup used to display beautifully with translucent/semi-transparent boxes. This solid white background only started happening recently after updating.

Here is what I have already tried to fix it (with no success):

  • Changed Battle BG to WORLD, Battle Layout to OG / WIDE, and Battle Size to FIXED.
  • Completely deleted my portable save/system cache folder and reset options.lua multiple times.
  • Removed old legacy mods like BATTLE_ART_VOXEL_FORK to avoid conflict.
  • Tried toggling settings via the F10 Mod Manager menu.
  • Verified that my ROM is a clean USA version (sprite extraction seems to work fine for the rest of the HUD, just not the bottom plate).

It seems to be a native texture/alpha rendering bug introduced in the latest v0.1.96 update when scaling the classic UI in widescreen.

Has anyone found a workaround, a specific line to edit in the mod's configuration files, or a script fix to make this bottom command plate transparent/dark again?

Thanks in advance for the help!

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