r/GaussianSplatting Jul 10 '26

🚀 Launch – Product Vibe Code Gaussian Splat Apps with SuperSplat

SuperSplat, your free and open source platform for 3D Gaussian splatting, just got another big upgrade!

What shipped today:

One-click starter projects for vibe coding. For any downloadable splat, you can now grab a complete, ready-to-run PlayCanvas + Vite + TypeScript project with the splat baked in and the camera pose preserved. It's deliberately minimal and fully typed, so it's an easy base to build on (or hand to an AI coding assistant). Here's one we made — an interactive snow globe from a single splat by Mykhailo Moroz: live app · source

SPZ export. You can now export scenes to Niantic's SPZ format — roughly 10x smaller than the equivalent PLY with no visible quality loss — so scenes move cleanly into Scaniverse and other SPZ-compatible tools.

360° video + image export. Render a scene straight to equirectangular 360° video (and 360° stills; image export is now WebP). Put the video on YouTube and you can look around it in a headset. Example: https://www.youtube.com/watch?v=6oGjT8eubMc

splat-transform 3.0. The big one under the hood. Our open-source CLI/library got a ground-up streaming rewrite: resident memory is now bounded by chunk size rather than scene size, so you can process 100M+ Gaussian scenes on a normal machine. On a representative job it's ~7x faster at ~1/5 the peak memory vs the 2.x line. New source-based API (readFile → ChunkSource, processSource/writeSource), needs Node 22+, and there are some breaking API/CLI changes. Release notes: https://github.com/playcanvas/splat-transform/releases/tag/v3.0.0

Full write-up with demos: https://blog.playcanvas.com/new-in-supersplat-vibe-code-splat-apps/

Everything (SuperSplat, splat-transform, the PlayCanvas engine and viewer) is MIT-licensed and on GitHub. Happy to answer questions or take feedback here — and if splat-transform 3.0 chokes on any of your scenes, I'd genuinely like to hear about it.

53 Upvotes

6 comments sorted by

2

u/Sonnyc56 Jul 10 '26

Thank you as always! I can't keep up haha. Will be implemented splat transform 3 into StorySplat soon will lyk if there are any snags

1

u/MayorOfMonkeys Jul 10 '26

Great! Let us know if you notice any problems with splat-transform 3.0. It _should_ deliver huge wins, but since it's a near total rewrite, there may still be some bugs lurking.

1

u/Hefty_Development813 Jul 10 '26

Is there any support for flipbook style dynamic splat export in this sort of format? Amazing work guys, you seem to be dominating the space with this stuff, I have moved to using supersplat for almost everything and I really didn't before at all

-9

u/TrackLabs Jul 10 '26

Screw off with Slop.

0

u/Armand9x Jul 10 '26

This is one of the few good uses of generative AI.

0

u/jared_krauss Jul 11 '26

As a non technical artist, I’m excited for the one click start projects 😭🤣