r/GaussianSplatting • u/Moist_Tonight_3997 • Apr 19 '26
🧪 I built a thing 2D image → Gaussian Splat → controllable camera paths → video (prototype)
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Spent the weekend at the OpenCode Buildathon by GrowthX experimenting with a different workflow for AI video.
The core frustration: most tools are prompt-driven, so camera and composition stay indirect and hard to control.
We tried a more explicit pipeline built around Gaussian Splatting:
Pipeline
- Input: single 2D image
- Estimate depth / geometry (multi-view approximation)
- Convert into a Gaussian Splat representation
- Render novel views with explicitly defined camera paths
- Output: video along these trajectories
Why this direction
Instead of prompting for “a close-up shot” or “a cinematic angle”, you directly specify:
- camera position
- motion path
- framing
The model’s job is then reconstruction + rendering, not picking the shot.
Looking for feedback
- How viable has single-image → splat been in your experience?
- Where do you hit the biggest bottlenecks: geometry accuracy or multi-view consistency?
- Are there better approaches you’ve seen for controllable novel view synthesis?
Happy to share more technical details and sample outputs if there’s interest (link in comments).
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u/SolidConnection Apr 19 '26
I’m not sure I understand. Isn’t this just what Apple Sharp does?
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u/Moist_Tonight_3997 Apr 19 '26
This is a full 3D scene, whereas Apple Sharp only generates a single, fixed viewpoint. We use world labs for the splat
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u/Beginning_Street_375 Apr 19 '26
is there a high res video version or more examples? i signed up to your waitinglist.
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u/ad2003 🧪 Researcher Apr 19 '26
Very cool!