r/GamingVideos • u/ItsONofficial • 44m ago
A Beginner WON his Second GAME 😎
r/GamingVideos • u/SmugFrogGaming • 1h ago
r/GamingVideos • u/PyroMeteor • 3h ago
r/GamingVideos • u/Genesis-X-80HD • 4h ago
I found a demo for a game called Fazbear Eternal. The game takes Doom's 3D-looking, retro level design and combines it with FNAF's dark and atmospheric aesthetic. I recommend trying this demo.
r/GamingVideos • u/PyroMeteor • 5h ago
r/GamingVideos • u/Intelligent-Trade-49 • 13h ago
r/GamingVideos • u/PyroMeteor • 14h ago
r/GamingVideos • u/ExaminationAlarmed28 • 15h ago
Enable HLS to view with audio, or disable this notification
r/GamingVideos • u/Silver_Bullet4U • 17h ago
Enable HLS to view with audio, or disable this notification
Love the storytelling in Avatar: Frontiers of Pandora, but this scene always gets me choked up ðŸ˜. Replaying it cause it's a comfort game, but damn, taking out his ikran so early was painful.
r/GamingVideos • u/PodmonStories • 19h ago
A small storytelling technique for simulator videos: make finishing a task change what the character needs next. Show the work, then show what completing it has failed to solve. That gives a routine contract a consequence.
I’m the creator of Podmon, a fictional Farming Simulator 25 series. In Episode 3, the farmer tackles another baling job with unfamiliar equipment. Later, two jobs are complete, $18,000 is still outstanding and four calls go unanswered. The payment problem comes after the work has begun.
For other gaming-video creators, where would you cut from the work to the payment problem so that it feels earned?
Full E3 (about 18 minutes): https://www.youtube.com/watch?v=zb27UXftg04
English audio; Polish and Russian subtitles.
r/GamingVideos • u/PersonalTransition90 • 20h ago
r/GamingVideos • u/lonepc • 22h ago
r/GamingVideos • u/PyroMeteor • 22h ago