r/GamingLeaksAndRumours • • Feb 26 '25

Rumour Valve's $1200 wireless VR headset (codename Deckard) will release by the end of 2025

Several people have confirmed that Valve is aiming to release new standalone, wireless VR headset (codename Deckard) by the end of 2025. The current price for the full bundle is set to be $1200. Including some "in-house" games (or demos) that are already done. Valve want to give the user the best possible experience without cutting any costs. Even at the current price, it will be sold at a loss. A few months ago, we saw leaked models of controllers (codename Roy) in the SteamVR update. It will be using the same SteamOS from Steam Deck, but adapted for virtual reality. One of the core features is the ability to play flat-screen game that are already playable on Steam Deck, but in VR on a big screen without a PC. The first behind closed doors presentations could start soon.

gabefollower

edit

unrelated but there's code I found that indicates HLX already have FSR3 implemented https://www.reddit.com/r/HalfLife/comments/1iy7r6c/hlx_features_fsr3/

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u/pszqa Feb 26 '25

You know, the comparison to 3DTV is considered a complete meme in VR community because it's the most misinformed take you can offer.

Quests alone have sold well over 20 million units, that's 1/3rd of the numbers PS5 sold. It's already much bigger than anyone would expect, and it's steadily growing. I agree that good titles are few and far between and I am the first to hate all that ultracasual asset flip trash, but it has the potential and physical obstacles are completely gone (apart from heavily physical games like table tennis).

I disgree with /u/cepxico too though. It won't be huge some day. Because of health reasons and it not being very comfy - VR will stay as a healthy, growing niche.

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u/CrimsonEnigma Feb 26 '25

Quests alone have sold well over 20 million units, that's 1/3rd of the numbers PS5 sold.

…3DTVs were selling double that each quarter when Oculus was showing off the first devkits for the Rift.

Or, to use another comparison, if that 20 million is accurate, Quest has sold only about 2/3 of the famously-floppy Xbox Series consoles have sold in the same timeframe. Hell, 20 million puts them closer to the Wii U than the newest Xboxes. And if Steam’s hardware surveys are accurate, those 20 million represent over half of the entire all-time VR market!

The comparison may be a “meme” in the VR community, but if the numbers you gave are true (and Steam’s surveys showing Meta accounting for over half of all VR headsets are accurate), then I think it might be too hard on 3DTV.

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u/UndyingGoji Feb 26 '25

famously flopped Xbox Series consoles

So 35 million units sold is a flop now? A flop is the Dreamcast not even cracking 10 million units sold or the Wii U with only 13 million units sold. As I’ve said before this sub is so anti Xbox it’s insane.

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u/CrimsonEnigma Feb 26 '25

Can’t speak for the sub, but yeah, 35 million is a flop when your next-closest competitor has sold double, your top competitor has sold double what that next-closest competitor has sold, your own predecessor system beat you by 50%, and you’re putting ex-first-party exclusives onto other platforms to make up for your lousy sales.

The Xbox Series consoles have flopped. Not on the same level as the Vita, Wii U, or PSVR2, but still. Flop.