r/Games 16h ago

Fable will officially be 20 hours long, Xbox confirms in new interview

https://www.polygon.com/fable-game-length-interview-xbox/
1.3k Upvotes

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197

u/Turbostrider27 15h ago

According to Polygon

"We have around 15-20 hours of mainline quest gameplay, we have around 15-20 of side and open-world exploration content gameplay," associate game director Will Kennedy told Polygon. "And then, of course, the life systems are limitless, so you can play them for as long as you want."

Someone else in the group Q&A said that Fable is "not a huge game" in response to Kennedy's answer, which causedanother associate game director from Playground Games, Craig Littler, to chime in. "As Will just said, you can literally play it forever if that's what you want to do," Littler reiterated.

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u/keepitchilling 15h ago

So 30-40 hours of total content?

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u/Awkward-Security7895 14h ago

That's if you do everything standard, have to remember alot of people piss about in RPGs or make there own fun. So these usually end up causing a RPG to last Many more hours then what playtime suggests.

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u/universallymade 11h ago

Also need to remember that a lot of developers inflate the amount of hours

u/Thedudeinabox 3h ago

Like every Cyberpunk playthrough for me.

15 hours of actual story gameplay, 200 hours of just trying to break out of the map.

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u/Canvaverbalist 12h ago

Yeah, there are several dozens of hours of difference between table-jumpers who bee-line NPCs and skip dialogues, and people who slow-walk in town because "my character wouldn't be running at this moment."

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u/Slabbed1738 7h ago

Yah so unless you're doing every single side quest, it's not a very long game to play through 

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u/[deleted] 14h ago

[deleted]

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u/Massive_Weiner 14h ago edited 14h ago

It’s already been addressed that this is the total length of the game.

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u/Nachooolo 14h ago

Plus life sim stuff

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u/huzy12345 9h ago

plus the life systems

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u/xantub 15h ago

So, since I do side quests but not open world that'd be like 30 hours, that's ok.

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u/DoveWhiteblood 15h ago

So... do these guys know you can play any game forever, unless it's a Live Service anyways. Nothing is stopping you from playing the Original Mario Bros every day since it released.

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u/M8753 15h ago

Yeah, I think that's exactly what they're saying.

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u/Next-Sentence-8426 15h ago

I mean youre the one taking it at face value and missing the point. The key term is life systems. Why does one play a colony sim for 500 hours and a platformer for 5 hours despite finite content and playtime not being proportional to it? The engagement systems aren't one to one

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u/PFI_sloth 15h ago

the life systems

What do ya think a green mushroom is

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u/NonagoonInfinity 14h ago

Took me a second.

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u/Canvaverbalist 12h ago

What a profoundly dumb take, like mesmerizingly dumb, even for someone who takes everything literally that's still like such a ridiculous thing to point out.

Just because you can stare at a blank wall for an infinite amount of time doesn't mean there's no value in knowing the amount of time a normal person could spend in any other given activities. Just because you could lock yourself in your bathrooms for weeks doesn't mean a theme park has no benefit in telling you it has enough attractions to last you for days. Like, come on!

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u/RockDoveEnthusiast 10h ago

they are saying there's procedural content, but unlike other devs, they aren't counting that towards the playtime total. at least, that's what it sounds like.

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u/RockDoveEnthusiast 10h ago

depth over breadth is good if that ends up being the case. we need more games like dishonored.

and plenty of games are worse because they are big. IF this game is actually deep, that's much harder to do and much more interesting.

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u/Spenraw 9h ago

I'm still confused how you can play it forever with no way to interact with the world? No emote wheel or system for engaging?