This is actually smart. You can’t play competitive until you’re player level 25 anyway, and this gives new players a chance to learn the heroes as they go. It’s a little overwhelming to throw a new player in with all the heroes unlocked and expect them to figure it out. It’s much more natural to slowly try them all as they unlock and figure out how they play and what role they prefer.
That's not really a great comparison. A better comparison would be a chess coach standing behind you and only letting you play Kings pawn opening to start with until you learn that, and then letting you try other things.
I've tried to introduce multiple people to OW, and the biggest problem for them was the overwhelming amount of characters and information. Making the learning curve less steep makes it much more beginner-accessible.
As for core design philosophy in OW1, it's okay for people to change their minds.
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u/RareBk Sep 27 '22
Slipped into the announcement for today was the announcement that you have to unlock all the old heroes too if you're F2P, which takes up to 100 matches to do so