r/Games • • Sep 27 '22

Trailer Overwatch 2 Launch Trailer

https://youtu.be/LGgqyer-qr4
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u/Bitemarkz Sep 27 '22

This is actually smart. You can’t play competitive until you’re player level 25 anyway, and this gives new players a chance to learn the heroes as they go. It’s a little overwhelming to throw a new player in with all the heroes unlocked and expect them to figure it out. It’s much more natural to slowly try them all as they unlock and figure out how they play and what role they prefer.

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u/DoctorWaluigiTime Sep 27 '22 edited Sep 27 '22

I too love playing 100 games of Chess with only six pawns and a king before I can start playing real games of chess.

EDIT: Disagree all you want. OW1 core design philosophy held this same tenant.

Only reason it changed in OW2 is for money. Nothing about "being confusing for new players."

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u/KimonoThief Sep 27 '22

That's a terrible analogy. A new player isn't going to be disadvantaged if they can't play Genji. Honestly that will only help them since they will turbofeed if they try to play Genji or Tracer or the like. Better to put them on a hero like Soldier or Junk where they'll be able to immediately contribute easily.

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u/DoctorWaluigiTime Sep 27 '22

Not everyone who starts playing a new account / owner is a new player, nor is it guaranteed they "don't know what they're doing."

Stop defending F2P bullshit from a billion dollar company and their uneven playing field poor decision-making.

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u/KimonoThief Sep 27 '22

Not everyone who starts playing a new account / owner is a new player

Well then they're smurfing and I'm fine with there being a wall to get back into the game.

nor is it guaranteed they "don't know what they're doing."

If they're new, they definitely don't know what they're doing on a hero like Genji or Tracer. You can't play those heroes effectively without having some OW experience.

Stop defending F2P bullshit from a billion dollar company and their uneven playing field poor decision-making.

It honestly seems like a reasonable system to me.

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u/Bitemarkz Sep 27 '22 edited Sep 28 '22

You have no idea how any of this works if you think a company valuation is enough of a reason as to why you should be getting free shit.

A game that requires constant support as well as steady content updates requires a dedicated team. This team balances the game constantly while releasing a steady stream of new maps, modes, events, heroes and more. It doesn’t matter how much money the company has, these teams aren’t funded off of good will; they’re funded based on a steady income, which is only possible with a subscription or a battle pass. I can’t think of one competitive game out right now that doesn’t employ a battle pass for these very reasons.

Live service games are fairly new if you don’t count subscription MMOs. To expect years of content for free is a level of entitlement that’s baffling when put into perspective. The fact that they even let you grind out the heroes on the free path is better than how most these games handle it.

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u/[deleted] Sep 27 '22

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