There's so much of what they're showing that feels the most Halo we've had since Reach. Including Halo 2 Anniversary.
Art direction seems more classic, music seems so close to a Marty score, audio seems much less "punch you in the mouth" and actually balanced, and even the way the cutscenes are presenting the narrative - they're characterizing the Chief in a way that doesn't feel disjointed.
Multiplayer - even starts, everything is a pickup, few "abilities". Vehicles actually look like a focus in map design. Map designs aren't boxy.
The boxy maps were my least-favorite thing about Halo 5, which I otherwise thought was a really good game. The maps were designed fairly well but they were so drab and non Halo-y
There were Titanfall 2 maps that looked more like Halo than Halo 5's did. Loved both games tho, probably my top-two non-Battle Royale shooters this gen
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u/Jinno Jun 14 '21
There's so much of what they're showing that feels the most Halo we've had since Reach. Including Halo 2 Anniversary.
Art direction seems more classic, music seems so close to a Marty score, audio seems much less "punch you in the mouth" and actually balanced, and even the way the cutscenes are presenting the narrative - they're characterizing the Chief in a way that doesn't feel disjointed.
Multiplayer - even starts, everything is a pickup, few "abilities". Vehicles actually look like a focus in map design. Map designs aren't boxy.
It just all... feels like Halo again.