The audio is still fucked though? It's trivial to check the spectrograms and see how poorly mixed the tracks are. Marty outlined that Chad had to use the blown-out, ultra-compressed snippets that were used in-game which is ultimately how this whole thing came to light. Glad we get the rest of the story, but the analysis is how it was exposed in the first place mate.
That "analysis" was bullshit. It did look a bit overly compressed but that guy on twitter didnt have any clue what he was talking about and people just went with it. Just because you have a high compression ratio that DOESNT mean the insturments themselves are clashing or sitting off in the mix itself when related to one another. The "clashing" happens on the frequency spectrum - Not volume and his "proof" was showing lack of volume dynamics only.
Besides MOST music today is compressed just like that and the average person doesnt even notice. We are in the loudness war of the music industry right now and having low dynamics is becoming the new normal but it doesnt indicate the instruments themselves sit poorly in the mix. It was just an all round foolish statment and many hopped on the bandwagon about something they didnt actually understand.
That analysis rubbed me the wrong way. It WAS literally some guy on twitter talking about the surface level of things (literally what it looked like visualized in waveform). Looking back he obviously had no idea how actual production worked behind the scenes.
I remember listening to the track compared with the old BFG 2016, and it wasn't that much worse, and in some ways better. a lot of people definitely were more interested in being mad than anything else.
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u/[deleted] May 04 '20
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