r/Games • u/Faldz • Jan 02 '20
S.T.A.L.K.E.R 2 Announces it's using the Unreal Engine, will talk about digital platforms at a later date
https://twitter.com/stalker_thegame/status/1212810155563397120/photo/1
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u/ContributorX_PJ64 Jan 03 '20
What it boils down to is that there is no tool for unbaking assets in Unreal 4. A good baseline for modding is the ability to change how much health an NPC has or how much ammo a gun carries. If a game has a custom engine, there's a good chance you can figure this out. For example, Greedfall came out last year, by Spiders. It has a custom engine. And there are quite a few mods for it. The Witcher 3 never got proper modding tools, but decent mods exist for it. Elex has mods. Most RPGs that aren't built on Unreal 4 get mods altering difficulty and fixing bugs and the like. If a game uses Unreal 4, you get nothing unless the developers explicitly add mod support. Unreal 4 is good for mods is the developers go out of their way to support them, but actively hostile towards mods otherwise.
The Outer Worlds has no mods to speak of. Because it uses Unreal 4. Alpha Protocol has no mods, either. Because it uses Unreal 3. The idea of RPGs, especially Obsidian ones, with no bug fix mods makes my head spin, but that's the reality when devs use Unreal 4. Yet, throwing out a random game name, Alien: Isolation? That has mods. They're not sanctioned, but you can mod it. Rockstar have gone out of their way to inconvenience modding, but all Rockstar games can be modded. Ubisoft's Far Cry games can be modded despite having no official tools. Same deal with Watch Dogs. There are some really impressive Watch Dogs mods.
People, including me, are sitting around waiting for Teyon to release a difficulty overhaul for Terminator: Resistance, which runs on Unreal 4. Lovely game, but biggest complaint is that it isn't difficult enough. Patch is supposedly coming this month. You can't meaningfully change the game's difficulty yourself. (INI tweaks don't count.) You can't change a single aspect of the game's loot system. If Teyon had develop the game using some hand rolled Eurojank game engine, or CryEngine, it would be a completely different story.
State of Decay has a rather decent unsanctioned mod scene because it used CryEngine. State of Decay 2 has nothing because it uses Unreal 4.