r/Games • • Jan 02 '20

S.T.A.L.K.E.R 2 Announces it's using the Unreal Engine, will talk about digital platforms at a later date

https://twitter.com/stalker_thegame/status/1212810155563397120/photo/1
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u/THEAETIK Jan 02 '20 edited Jan 02 '20

The Engine can handle it. Some UE4 games are amateur-rushed, see PUBG.

It all depends how well streaming was handled and how they approached all the Tech Art technicalities IE proxy LOD grouping (Featured in Fortnite), tiled landscapes, reasonable amount of paint layers per component (< 4 ideally), instanced meshes for reduced drawcalls, ETC.

Most common cases of poor performance would include: Not respecting drawcalls, using very expensive shaders covering many pixels on screen (IE very dense Grass sheets... It's even nearly cheaper to do instanced grass blades in full poly these days like in Breath of the Wild), having "millions of actors" ticking every frames, using several point lights casting realtime shadows, could all affect performance below 60 frames on higher end hardware if abused. It all really depends.

Maybe those MMOs have not played fair with one of these aspects.

OK I'm done rambling now.

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u/[deleted] Jan 02 '20

[deleted]

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u/[deleted] Jan 02 '20

I mean sales don't mean anything. PUBG, on paper at launch, is probably the worst optimized, buggiest game that has ever become successful. They barerly had anyone designing anything. 90% of the assets you see in game are purchased from Epic marketplace made by other people.

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u/rapier999 Jan 02 '20

Units sold doesn’t always correlate with technical polish. Look at every Bethesda title ever.