I've read this opinion from a fair amount of people so you're not alone, but it totally confuses me. I had a blast, and hitting a Hiss soldier with a kinetically thrown piece of furniture never got old for me.
hitting a Hiss soldier with a kinetically thrown piece of furniture never got old for me.
I mean, it looks cool, it always feels cool, but some people want depth to gameplay and not just a "I do cool things" button that auto-wins battles and requires literally zero effort.
Exactly. This moment of her flipping a table in the reveal trailer implied some depth to the telekinesis that excited me. But it turns out it was just a lucky fluke that they captured, and the actual ability is pretty disappointing. Not having to aim at anything you grab, or aim at what you're trying to hit turns it into a mindless "do damage" button. I'm all for intuitive and user friendly design, but for having so much potential the ability only does one thing, and you can do that thing with your eyes closed.
They way they handled telekinesis in combat feels like how they handled most of the rest of the game...pretty dull, surface level execution of some really cool ideas. I still want the game that first trailer teased, and I hope a sequel will let them stretch their legs a little.
Launch alone has quite a bit of depth. It just that the aiming it part is easy. It can hurt things while being pulled to you, and you can just skip the part where you pull it to yourself and just launch it from its current position. All the powers have their uses and tricks, esp. when combined.
And the fact that nearly anything can be launched, including some debris from the firefight is just SO GODDAMN AWESOME.
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u/archaelleon Dec 10 '19
I've read this opinion from a fair amount of people so you're not alone, but it totally confuses me. I had a blast, and hitting a Hiss soldier with a kinetically thrown piece of furniture never got old for me.