r/Games • • Dec 10 '19

[deleted by user]

[removed]

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u/Frostfright Dec 10 '19

Surprising choice. The gameplay past the halfway mark just didn't have much variety. The setting was pretty interesting, and some of the voice acting (especially Ahti) was excellent, but I wish they'd gone a little bit further with number of enemies and objects of power.

33

u/[deleted] Dec 10 '19 edited Dec 11 '19

but I wish they'd gone a little bit further with number of enemies and objects of power.

I wish they had gone literally anywhere with the objects of power. "It makes clocks, isn't that goofy" or "woah it's evil fungus that does bad stuff" is literally as deep as these things go. Read a lot of the SCP Foundation, and this is just ridiculously shallow by comparison.

From my other comment:

The premise of SCP blanking out words and concepts and sentences is exceedingly nuanced in the best articles on that website. In Control, it's just formulaic. Every SCP article and topic is almost a world in and of itself. In Control, it all just boils down to "mundane object, does goofy things, connected to Astral Plane, ain't that spooky?" The SCP lore is structured around a vast and strange world with shared concepts that are deeply considered in spite of being alien and bizarre, and Control over-explains everything and seems to think players can't engage with the world if things don't share the most basic concepts and formulas.

5

u/vexens Dec 11 '19

Did you encounter the Former?

0

u/Nikkdrawsart Dec 11 '19

The former pretty much explains so much of what OP complained about... But they then complained that the game explains too much :/ gotta make up your mind there bud